Search found 4 matches
- 25 Jun 2024, 07:55
- Forum: Technical Support
- Topic: Have the specifications of KeyFramer FX changed?
- Replies: 18
- Views: 5118
Re: Have the specifications of KeyFramer FX changed?
I understand how to calculate the pivot point and set it to a position that does not move, but I think it is a bit difficult to explain the same method to someone who is not interested in programming and mathematics. how? as a veteran tvpaint/keyframer user i have no idea how to do it. and i really...
- 25 Jun 2024, 07:48
- Forum: Technical Support
- Topic: Have the specifications of KeyFramer FX changed?
- Replies: 18
- Views: 5118
Re: Have the specifications of KeyFramer FX changed?
+1 I ran into this problem a while back and couldn't figure out what on earth I was doing wrong. I tried playing with the offset as mentioned above, but I am not sure I understand as if I move the offset it moves the camera bounding box as well. Adding more keys with the offset just makes matters w...
- 21 Jun 2024, 14:00
- Forum: Technical Support
- Topic: Have the specifications of KeyFramer FX changed?
- Replies: 18
- Views: 5118
Re: Have the specifications of KeyFramer FX changed?
It's not a bug, but more a side effect due to the fact that now transformations of the keyframer are applied from the pivot point. So if you want to make the movement like in 11.7.0 or lower versions, you have to move your pivot point in order to make it stay always at the same place in the space of...
- 31 Oct 2023, 09:56
- Forum: Technical Support
- Topic: [Bug] FX: Motion Keyframer pivot issues after latest update.
- Replies: 6
- Views: 4226
Re: [Bug] FX: Motion Keyframer pivot issues after latest update.
Hello everybody. I reworked the pivot point of the keyframer so it keeps its position when you modify the Z coordinate. I also reworked the way the scale is applied so it will be always applied from the pivot point. The update will be available in the next release.