For some purposes in our current production it would be extremely helpfull if we could split an already colored Colo &Texture layer in two.
and to do this on the basis of the colors on it.
its currently not possible and requires manually removing squiggles
it could be done by giving us this option in the menu
Split a COLO & Texture layer on the bases of the used colors
- Peter Wassink
- Posts: 4437
- Joined: 17 Feb 2006, 15:38
- Location: Amsterdam
- Contact:
Split a COLO & Texture layer on the bases of the used colors
Peter Wassink - 2D animator
• PC: Win11/64 Pro - AMD Ryzen 9 5900X 12-Core - 64Gb RAM
• laptop: Win10/64 Pro - i7-4600@2.1 GHz - 16Gb RAM
• PC: Win11/64 Pro - AMD Ryzen 9 5900X 12-Core - 64Gb RAM
• laptop: Win10/64 Pro - i7-4600@2.1 GHz - 16Gb RAM
- NathanOtano
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- Location: Biarritz, France
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Re: Split a COLO & Texture layer on the bases of the used colors
And if you click on "all colors separately"? then you delete colors you don't need
Working on Windows 10
Creator of Disnosc, providing storyboard, animation and design for 2D realistic pictural animation: https://www.disnosc.fr/ - nathanotano@disnosc.fr
Highly interested in animation workflows, I'm open to scripting new TVP functions for individuals and studios.
Creator of Disnosc, providing storyboard, animation and design for 2D realistic pictural animation: https://www.disnosc.fr/ - nathanotano@disnosc.fr
Highly interested in animation workflows, I'm open to scripting new TVP functions for individuals and studios.
- Peter Wassink
- Posts: 4437
- Joined: 17 Feb 2006, 15:38
- Location: Amsterdam
- Contact:
Re: Split a COLO & Texture layer on the bases of the used colors
yes but then you have animationlayers
i want two c&T layers.
i worked round by duplicating then deleting one range of colors in one layer and the other range in the other c&T layer.
turns out doable...
i want two c&T layers.
i worked round by duplicating then deleting one range of colors in one layer and the other range in the other c&T layer.
turns out doable...
Peter Wassink - 2D animator
• PC: Win11/64 Pro - AMD Ryzen 9 5900X 12-Core - 64Gb RAM
• laptop: Win10/64 Pro - i7-4600@2.1 GHz - 16Gb RAM
• PC: Win11/64 Pro - AMD Ryzen 9 5900X 12-Core - 64Gb RAM
• laptop: Win10/64 Pro - i7-4600@2.1 GHz - 16Gb RAM
- NathanOtano
- Posts: 1208
- Joined: 01 Apr 2014, 07:07
- Location: Biarritz, France
- Contact:
Re: Split a COLO & Texture layer on the bases of the used colors
But isn't it coloring wrong areas then? Or you don't calculate the coloring on the new layers?
Working on Windows 10
Creator of Disnosc, providing storyboard, animation and design for 2D realistic pictural animation: https://www.disnosc.fr/ - nathanotano@disnosc.fr
Highly interested in animation workflows, I'm open to scripting new TVP functions for individuals and studios.
Creator of Disnosc, providing storyboard, animation and design for 2D realistic pictural animation: https://www.disnosc.fr/ - nathanotano@disnosc.fr
Highly interested in animation workflows, I'm open to scripting new TVP functions for individuals and studios.
Re: Split a COLO & Texture layer on the bases of the used colors
If you put your different colors on 2 C&T layers, the computation won't consider the squiggles in the other layer, so the result will be different.
The best way to get the C&T layer working efficiently is to place the colors on this same layer.
The best way to get the C&T layer working efficiently is to place the colors on this same layer.
Melanie • Animator