Volumetric Light controls

Please use this part to report bugs & errors, ask questions & "How to..."
Post Reply
User avatar
dgrantham
Posts: 80
Joined: 14 May 2008, 15:20

Volumetric Light controls

Post by dgrantham »

1) Can it only be controlled by the layer it's on? i.e, could it render on one layer while the voids determining its penetration areas are on another layer.

2) This is connected to #1,I suppose: Can the light beams it renders be assigned to their own layer?

3) Can a source be blocked from coming though one void but still come through another?

4) If the source is placed outside the page, it bleeds around the edges, so the foreshortening of the rays is restricted to the rather wide angle resulting from the source appearing to be quite near the 'viewer'. Can the user adjust this?
TVPaint10Pro10.5.7-64bit :
-Lenovo ThInkpad P17 Gen2 Xeon W-11955 @2.61Ghz, 64GB, NVidia RTX A5000
-HPZ400, 6GB, NVidia Quadro 2000, Matrox MxO2
-Lenovo Legion Laptop i7700 2.8Ghz GTX1050 16GB
TVPaint Android:
-Galaxy Note 12.1
User avatar
melanie
Posts: 439
Joined: 12 Sep 2017, 07:13

Re: Volumetric Light controls

Post by melanie »

Can you show us examples please?
Melanie • Animator
User avatar
Peter Wassink
Posts: 4437
Joined: 17 Feb 2006, 15:38
Location: Amsterdam
Contact:

Re: Volumetric Light controls

Post by Peter Wassink »

did you try the "Image Source" FX"?
it can be found in the FXpanel under "color" and it channels whatever you choose to be the source for the subsequent stacked fx's
Peter Wassink - 2D animator
• PC: Win11/64 Pro - AMD Ryzen 9 5900X 12-Core - 64Gb RAM
• laptop: Win10/64 Pro - i7-4600@2.1 GHz - 16Gb RAM
User avatar
dgrantham
Posts: 80
Joined: 14 May 2008, 15:20

Re: Volumetric Light controls

Post by dgrantham »

by melanie » Fri Sep 14, 2018 2:24 pm

Can you show us examples please?
I have adjusted the colour of the light and made an alpha hole for it to enter through; the light is coming through the hole into the image. The angle of the entire beam of light is too acute but how it naturally radiates can be adjusted by moving the light.
VolumetricLightAngleTooAcute2.JPG
VolumetricLightAngleTooAcute2.JPG (60.39 KiB) Viewed 14625 times

I can mask the overall beam into the shape I want, but now it can't easily be simply changed/animated by moving the light. The shimmer beams are narrow, as I'd like, but of course out of alignment.
VolumetricLightAngleTooAcute.JPG
VolumetricLightAngleTooAcute.JPG (95.28 KiB) Viewed 14625 times

Attempting to create something more controllable with the light source and more aligned shimmer beams, as soon as I take the light outside the project window to begin to make the angle of entry through the hole more realistic as a distant sun would be, the light now beams across the entire project. There is no point of entry within the project. If from outside the project it could be made to respect the hole in the image, much would be solved.
VolumetricLightAngleTooAcute3.JPG
VolumetricLightAngleTooAcute3.JPG (35.49 KiB) Viewed 14625 times

As I take it further away that issue remains and though the shimmer is now aligned, I can't get the beams narrower than this (I guess it can't be finer than one degree.) The light colour drastically shifts but I suppose that can be adjusted.
VolumetricLightAngleTooAcute4.JPG
VolumetricLightAngleTooAcute4.JPG (31.76 KiB) Viewed 14625 times

I can activate the mask again, but it's not the effect I'm going for, nor can it be simply changed/animated/controlled by just moving the light source.
VolumetricLightAngleTooAcute5.JPG
VolumetricLightAngleTooAcute5.JPG (70.82 KiB) Viewed 14625 times
I am guessing these are all the options possible, but I thought I'd post and enquire.
TVPaint10Pro10.5.7-64bit :
-Lenovo ThInkpad P17 Gen2 Xeon W-11955 @2.61Ghz, 64GB, NVidia RTX A5000
-HPZ400, 6GB, NVidia Quadro 2000, Matrox MxO2
-Lenovo Legion Laptop i7700 2.8Ghz GTX1050 16GB
TVPaint Android:
-Galaxy Note 12.1
User avatar
dgrantham
Posts: 80
Joined: 14 May 2008, 15:20

Re: Volumetric Light controls

Post by dgrantham »

by Peter Wassink » Sun Sep 16, 2018 11:02 am

did you try the "Image Source" FX"?
I tried that thanks to this suggestion, Peter, (to solve a lsightly different set of issues than the above) but I couldn't get a source within that operator to have any effect on the light.
TVPaint10Pro10.5.7-64bit :
-Lenovo ThInkpad P17 Gen2 Xeon W-11955 @2.61Ghz, 64GB, NVidia RTX A5000
-HPZ400, 6GB, NVidia Quadro 2000, Matrox MxO2
-Lenovo Legion Laptop i7700 2.8Ghz GTX1050 16GB
TVPaint Android:
-Galaxy Note 12.1
User avatar
Peter Wassink
Posts: 4437
Joined: 17 Feb 2006, 15:38
Location: Amsterdam
Contact:

Re: Volumetric Light controls

Post by Peter Wassink »

you could do this:
(see image)
Screenshot from 2018-09-18 14-14-45.png
Screenshot from 2018-09-18 14-14-45.png (45.28 KiB) Viewed 14608 times
its the vol.light FX applied on a layer with a blackshape.
if you animate that black shape than this will dictate the movement of your shimmer, and the beams will have the correct angle as determined by the distance source point.


#edit
effects like these are only doable with tvp up to a point.
You run into the limits of the the 8-bit architecture (banding!) pretty quickly if you are trying subtle light animations
Peter Wassink - 2D animator
• PC: Win11/64 Pro - AMD Ryzen 9 5900X 12-Core - 64Gb RAM
• laptop: Win10/64 Pro - i7-4600@2.1 GHz - 16Gb RAM
Post Reply