Hi everybody
I hope this isn't a really basic question. I have an eagle flying from the distance towards and past the "camera", so obviously it should get bigger as it comes closer. What I can't figure out is how to make the pace of change accelerate as it comes closer. The spline option always seems to want to ease out, not in. I tried using the Z option but I don't think it affects the pace of change. What am I missing?
thanks
Catriona
ps this is what I'm working on, deadline getting very scary... http://lanntair.com/events/event/tha-th ... m-inntinn/
acceleration with motion keyframer Topic is solved
Re: acceleration with motion keyframer
I think it just depends on which values you use.
I did this test in a 2000 x 2000 px project. At start I set Z position of "eagle" to 1000, at end to -900. (Set to -500 first, then correct position and increase value, because otherwise position is set far outside of project.) I used 2 keys and linear interpolation only.
I did this test in a 2000 x 2000 px project. At start I set Z position of "eagle" to 1000, at end to -900. (Set to -500 first, then correct position and increase value, because otherwise position is set far outside of project.) I used 2 keys and linear interpolation only.
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Re: acceleration with motion keyframer
lol, your eagle is magnificent. I had gone from 1000 to 0 so all the good action must be in that negative range. thank you!
- Peter Wassink
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Re: acceleration with motion keyframer
the secret is in the Zcamera value , which you can set in the resources tab of the keyfraemer.
a lower value will get you a more extreme perspective of the camera.
in these examples...
at value 10000 it is extremely tele-lens so hardly any movement on a 1000 pixel z-move.
but on value 100 the movement is really strong on the exact same 1000 pixel z-move value in the position tab.
a lower value will get you a more extreme perspective of the camera.
in these examples...
at value 10000 it is extremely tele-lens so hardly any movement on a 1000 pixel z-move.
but on value 100 the movement is really strong on the exact same 1000 pixel z-move value in the position tab.
Peter Wassink - 2D animator
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Re: acceleration with motion keyframer
Woah, never noticed that setting. It's not referenced in the manual, am I right? Does anybody know a rule of thumb to translate those values to 35mm lens lengths?
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- Peter Wassink
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Re: acceleration with motion keyframer
not sure if that is even possible... in any meaningfull way
though maybe you could reverse engineer something with the use of a series of photos of a row of pole's in one-point perspective shot with different known
focal lenghts?
since all '3D' in tvpaint is a big cheat, i'm pretty sure it just comes down to eyeballing it.
Peter Wassink - 2D animator
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- D.T. Nethery
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Re: acceleration with motion keyframer
TVPaint Developers, please note:Peter Wassink wrote: ↑01 Nov 2018, 10:38 the secret is in the Zcamera value , which you can set in the resources tab of the keyfraemer.
a lower value will get you a more extreme perspective of the camera.
in these examples...
at value 10000 it is extremely tele-lens so hardly any movement on a 1000 pixel z-move.
but on value 100 the movement is really strong on the exact same 1000 pixel z-move value in the position tab.
keyfr1.png
keyfr2.png
Peter's post should go into the User Manual immediately ! This is very helpful to know and isn't referenced in any tutorial or page in the user manual that I am aware of.
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