make anim layer
-
- Posts: 1
- Joined: 30 Aug 2007, 06:49
make anim layer
I have just migrated from Mirage to TV PAint and am amazed at a change that's been made. It used to work like this: I have an image I want to animate it, I stretch it out, select make anim and I can animate on it frame by frame. great...perfect. Now this has been changes so that If I strectch out the picture and select make anim it doesn't really make it an anim, If I draw on an image it stays on there for any frame after that. Why is that? Can I undo this? It's really annoying me.
- Peter Wassink
- Posts: 4434
- Joined: 17 Feb 2006, 15:38
- Location: Amsterdam
- Contact:
Antoon you gave up a bit too quickly
its actually quite simple and you'l love it once you understand how it works.
that new animlayer consists of one instance head followed by exposures.
the exposures will display the image of the head.
what you want is to have on each frame an "instance head" without exposures.
to get this simply select all frames (double click under the layer)
and clear (skull button)
now each frame of your animlayer is a separate "instance head"
which duration can be adjusted by dragging the little square in the bottom right corner of its icon, you can drag exposures out of an instance head this way, effectivly creating a hold.
This is a very powerfull tool to control your animation timing and one of the most important improvements over Mirage
you can also just clear a single frame somewhere in the middle of the layer and it will 'brake' there, meaning it will create a new empty instance head the animlayer then consists of two instance heads
each with their own tail of exposures
its actually quite simple and you'l love it once you understand how it works.
that new animlayer consists of one instance head followed by exposures.
the exposures will display the image of the head.
what you want is to have on each frame an "instance head" without exposures.
to get this simply select all frames (double click under the layer)
and clear (skull button)
now each frame of your animlayer is a separate "instance head"
which duration can be adjusted by dragging the little square in the bottom right corner of its icon, you can drag exposures out of an instance head this way, effectivly creating a hold.
This is a very powerfull tool to control your animation timing and one of the most important improvements over Mirage
you can also just clear a single frame somewhere in the middle of the layer and it will 'brake' there, meaning it will create a new empty instance head the animlayer then consists of two instance heads
each with their own tail of exposures
Last edited by Peter Wassink on 30 Aug 2007, 14:14, edited 2 times in total.
Peter Wassink - 2D animator
• PC: Win11/64 Pro - AMD Ryzen 9 5900X 12-Core - 64Gb RAM
• laptop: Win10/64 Pro - i7-4600@2.1 GHz - 16Gb RAM
• PC: Win11/64 Pro - AMD Ryzen 9 5900X 12-Core - 64Gb RAM
• laptop: Win10/64 Pro - i7-4600@2.1 GHz - 16Gb RAM
Re: make anim layer
or change the order of your actions:antoonvisser wrote:... I stretch it out, select make anim ...
Make Anim first, then stretch it out, "applying" with the default option "Add Empty Images" set.