Pivot Change Topic is solved
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Pivot Change
Currently the only way I know how to change the pivot when using Keyframer under FX is to adjust the sliders but it also moves the image around which I want to stay put. Is there a way to change the pivot without the image moving. It's sometimes a huge pain to have to change the pivot and realign the image.
Last edited by acrookedheart on 31 Aug 2020, 20:38, edited 1 time in total.
Re: Pivot Change
None I'm aware of. Of course if you type in value N in one pivot dimension typing in value -N in the position dimension would help. I just duplicate the layer so I have a visual cue.
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Re: Pivot Change
That's what I do as well.
- Peter Wassink
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Re: Pivot Change
That annoying limitation has been bugging us for ever.
you can work around it though.
If your FXstack source is a custombrush you can adjust the pivot by choosing customhandle im the Custombrush tool panel.
That is relatively quick, albeit not pixel precise.
I sometimes even go so far as to load a complete animation as a custombrush, just for this purpose.
then choos custombrush as source:
you can work around it though.
If your FXstack source is a custombrush you can adjust the pivot by choosing customhandle im the Custombrush tool panel.
That is relatively quick, albeit not pixel precise.
I sometimes even go so far as to load a complete animation as a custombrush, just for this purpose.
then choos custombrush as source:
Peter Wassink - 2D animator
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Re: Pivot Change
Thanks, I'll give that a shot.
- D.T. Nethery
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Re: Pivot Change
That workaround with the Custom Brush as source is useful , but the Keyframer pivot position really needs to be changed to that the user can easily reposition the pivot point by simply dragging it to the desired pivot point without repositioning the artwork. If we had that (and also keyframe-able Warp ) then cut-out puppet animation (and a whole lot of other things) becomes much more viable in TVPaint.Peter Wassink wrote: ↑31 Aug 2020, 20:51 That annoying limitation has been bugging us for ever. You can work around it though.
If your FXstack source is a custombrush you can adjust the pivot by choosing customhandle im the Custombrush tool panel.
That is relatively quick, albeit not pixel precise. I sometimes even go so far as to load a complete animation as a custombrush, just for this purpose
Then choose custombrush as source:
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- Hironori Takagi
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Re: Pivot Change
I was just thinking of posting the same question.
I hope it will be resolved soon.
I hope it will be resolved soon.
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- D.T. Nethery
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Re: Pivot Change
Hironori Takagi wrote: ↑03 Sep 2020, 07:29 I was just thinking of posting the same question.
I hope it will be resolved soon.
Yes, I hope so , too ! I just bumped up a discussion topic that was posted in 2012 requesting that the pivot point can be adjusted by simply clicking-and-dragging the pivot point to the desired position :
Topic: Keyframer set pivot point by Click And drag
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Re: Pivot Change
Agree! Agree! Bump Bump!D.T. Nethery wrote: ↑27 Dec 2020, 18:40Hironori Takagi wrote: ↑03 Sep 2020, 07:29 I was just thinking of posting the same question.
I hope it will be resolved soon.
Yes, I hope so , too ! I just bumped up a discussion topic that was posted in 2012 requesting that the pivot point can be adjusted by simply clicking-and-dragging the pivot point to the desired position :
Topic: Keyframer set pivot point by Click And drag