effet maquette
effet maquette
Bonjour a tous et bonne année (un pti peu on retard)
Je voudrai s’avoir comment transformé une image de paysage (compagne, ville, savane, champ de mine,…) on une effet de maquette avec tvpaint ?
Si oui comment, quel outil,…. ?
merci.
Je voudrai s’avoir comment transformé une image de paysage (compagne, ville, savane, champ de mine,…) on une effet de maquette avec tvpaint ?
Si oui comment, quel outil,…. ?
merci.
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Et puis?
Est-ce encore compatible avec TVP 8.5?
C'est vraiment dommage d'ignorer ou de bouder des plugins aussi puissants et intéressants.
FABRICE, récupère tout ça STP. Et pousse au développement des plugins pour MacOSX.
Il faudrait vraiment faire un site rassemblant tout ce qui touche à TVP et son histoire.
Recontacter les développeurs et réactualiser ces plugins...
C'est vraiment dommage d'ignorer ou de bouder des plugins aussi puissants et intéressants.
FABRICE, récupère tout ça STP. Et pousse au développement des plugins pour MacOSX.
Il faudrait vraiment faire un site rassemblant tout ce qui touche à TVP et son histoire.
Recontacter les développeurs et réactualiser ces plugins...
"Les amis, tout doit disparaître! Nous soldons la totalité de nos Ubiks électriques, silencieux, à des prix défiants toute concurrence."
Re: Et puis?
oui, compatible 8.5.9! (avec de toutes petite restrictions,ubik wrote:Est-ce encore compatible avec TVP 8.5?
comme par ex., on ne peut pas appliquer un effet uniquement sur
les Heads des Instances, l'effet sera appliqué sur chaque frame.)
- Peter Wassink
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- Joined: 17 Feb 2006, 15:38
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Re: Et puis?
Patience, les renforts arrive ... hein Patrice ?ubik wrote:Est-ce encore compatible avec TVP 8.5?
C'est vraiment dommage d'ignorer ou de bouder des plugins aussi puissants et intéressants.
FABRICE, récupère tout ça STP. Et pousse au développement des plugins pour MacOSX.
Il faudrait vraiment faire un site rassemblant tout ce qui touche à TVP et son histoire.
Recontacter les développeurs et réactualiser ces plugins...
Fabrice Debarge
well, it does more or less the job, but it's not exactly the same result:Tantalus wrote:you can also do it with the FXstack:
create a mask (a gradient to transparent)
and apply a blur with the mask switched on
ZFocus is sensibly performing a progressive blur value, according to Z value,
when the stencil is working as a fade,
a 50%-fade between pixels with blur=0 and pixels with blur=14 is not equivalent to pixels blured at 7 ...
but I agree, mostly your stencil way, (as hervé's other alternative) could be used for a rather satisfied result.
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- Peter Wassink
- Posts: 4437
- Joined: 17 Feb 2006, 15:38
- Location: Amsterdam
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ZFocus now officially on the FX request list...ZigOtto wrote: ZFocus is sensibly performing a progressive blur value, according to Z value,
when the stencil is working as a fade,
a
...and Hervé sorry for my little slip-of the curtain
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- but it should be one without these obvious steps... :P
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Peter Wassink - 2D animator
• PC: Win11/64 Pro - AMD Ryzen 9 5900X 12-Core - 64Gb RAM
• laptop: Win10/64 Pro - i7-4600@2.1 GHz - 16Gb RAM
• PC: Win11/64 Pro - AMD Ryzen 9 5900X 12-Core - 64Gb RAM
• laptop: Win10/64 Pro - i7-4600@2.1 GHz - 16Gb RAM
yeap, I noticed that,
I suspect the IO-Lab's Blur to accept only entire values (not decimals), so we can see "steps", or "gradations",
because between blur=0 and blur=1, we should have continuously blur=0.1, 0.2, 0.3, ... etc...
...
btw, I still have a lot of fun when playing with my beloved old ZDeform,
getting so quickly some fancy chaotic/organic univers !
I suspect the IO-Lab's Blur to accept only entire values (not decimals), so we can see "steps", or "gradations",
because between blur=0 and blur=1, we should have continuously blur=0.1, 0.2, 0.3, ... etc...
...
btw, I still have a lot of fun when playing with my beloved old ZDeform,
getting so quickly some fancy chaotic/organic univers !
- Peter Wassink
- Posts: 4437
- Joined: 17 Feb 2006, 15:38
- Location: Amsterdam
- Contact:
cést drôle!ZigOtto wrote: btw, I still have a lot of fun when playing with my beloved old ZDeform,
getting so quickly sort of chaotic/organic univers !
did you get this with a b/w animation layer that is used for the displacement?
makes me want to put in another FXstack filter request.
one that goes something like...
can the optical flow FX be extended so it can be fed with a b/w layer as a source to set all those little spline controlers more intuitively...
Peter Wassink - 2D animator
• PC: Win11/64 Pro - AMD Ryzen 9 5900X 12-Core - 64Gb RAM
• laptop: Win10/64 Pro - i7-4600@2.1 GHz - 16Gb RAM
• PC: Win11/64 Pro - AMD Ryzen 9 5900X 12-Core - 64Gb RAM
• laptop: Win10/64 Pro - i7-4600@2.1 GHz - 16Gb RAM
a 45° tilted black-on-white grid as source, and the Z-Blured still picture above as Z buffer,Tantalus wrote:c'est drôle!
did you get this with a b/w animation layer that is used for the displacement?
with 3 times (cumulative) apply, ... could be keyframed, of course.
it's one of my favorite toys : the ZWarp FX, you paint on one animlayer and qualify it as Z buffer,Tantalus wrote:... makes me want to put in another FXstack filter request.
one that goes something like...
can the optical flow FX be extended so it can be fed with a b/w layer as a source to set all those little spline controlers more intuitively...
then you ZWarp your source layer with it,
but in that way, your warping effect will have only one direction, animated or not,
but only one direction by frame, the Z value giving the intensity of the effect,
the optical flow FX can have multi-direction distorsions in once,
basically, the direction is dictated by the user's strokes.
I can imagine an FX using a Z-Luma to set the strength (intensity) of the effect,
and the Z-Hue to set the direction ... but I doubt to get something very intuitiv...
just for experimental psychedelic fun