Goodness... I leave for a week and there's this huge and fascinating debate that has gone on in my absence!
Boomslang wrote:Nice tutorials, thank you.
Would anyone recommend using the silhouette technique for defining keyposes for animation characters?
I think people should use ANY technique available to them when you want to define a key pose for animation, whether it be drawing the silhouette outline, or going over the forms with cross-sectional lines, or just using gesture lines. Checking the silhouettes of your key poses to ensure the overall readability of the action is a very good idea, I think.
Now when I practise drawing silhouettes ONLY, leaving out cross-sectional lines, and NOT drawing gesture lines, it's a rigorous mental training to force myself to imagine something with a bare minimum of information. If you understand the structure of a pattern well enough, your mind can reconstruct a great deal of it. For instance, if you were to look at the face of a person, but obscure the left half with a hand, you would still be able to imagine what the entire face would look like. Drawing subjects with fewer and fewer guidelines is a way for me to train my ability to reconstruct information that is hidden; and in the case of a blank sheet of paper, EVERYTHING is hidden. I have to rely completely on memory. If I can fully understand the structure of my subject as a collection of easily reconstructed objects (such as basic geometric primitives) my task is greatly simplified. This is why I developed exercises to first train myself to draw the silhouettes of individual cubes, and then the silhouettes of compound objects.
At first it is difficult to imagine a visual image of even simple a object like a cube, but with enough hard work, it is possible to imagine complex arrangements without even laying down a single line. It's like being able to perform mathematical operations in your head without needing to write down all the steps on paper (like when dealing with algebra). If you can imagine compound objects, then you can reduce the number of steps necessary to draw the same subject, instead drawing larger fused objects rather than many individual geometric primitives. It becomes possible to draw using longer and longer unbroken lines because you can think ahead and know where to guide the pencil before you have to stop and figure out where the next compound object should go.
Paul Fierlinger wrote:None of this makes any sense to me. How is drawing a silhouette such a hard thing to do when it leaves out all the intricacies that makes a drawing come to life.
It's difficult to draw ONLY a silhouette without all the guidelines. The silhouette is a condensed answer without many of the steps required to get there. Furthermore, drawings are not alive. They are ink on paper or pixels on a screen, and flat, too. They don't move, either. However, by looking at a changing sequence of images, we THINK they are moving. The perception of movement and depth and perspective and life and emotion are all an EFFECT which is perceived by the viewer.
By deciding what we want our audience to feel, we may select from any number of mastered techniques to manipulate them into feeling what we want them to feel. Humans, no matter how different or unique or individual they may feel often react predictably to the same stimulus. We all jump out of the way of a speeding car (and those that choose to be an exception aren't going to be with us much longer). We all feel the same feelings of sorrow when someone dear to us passes away. We all feel ecstatic when our dreams are fulfilled. We are even more alike in the ways that our attention may be drawn towards singular bright sources of light in a darkened environment, or in our reactions to patterns of colour, so much so that it has become something of a manipulative science.
Paul Fierlinger wrote:By God people; wake up and just draw what you feel and what you see and stop this endless quest for the golden rule, the magic formula, the guru on the mountain. If you can't feel the drawing inside of yourselves then you simply don't have it -- it's not there.
I haven't found the golden rule either, but my endless quest for it has introduced me to many excellent insights and rules of thumb. The more I study, the more I realize that many separate rules share the same objectives, and perhaps in this lifetime I might not find a single golden rule, but a few excellent rules that are always useful in every situation. As for magic formulas, many of the ones I've encountered were useful only in certain situations because they didn't take into account other factors. However, formulas, like rules of thumb are to be designed and modified depending on the situation you encounter. You have to be able to adapt and make them up as you go along. You can use magic formulas, but you'll also have to be something of a wizard to be able to make new ones.
Paul Fierlinger wrote:My suggestion is to read some good books about the human spirit and get inspired by the wonders of the world and become awe inspired by nature. Study natural sciences and leave the science fiction books in the trash bin and if they aren't there yet, put them there. By dwelling on the mechanics of life your soul becomes atrophied and is in hibernation.
My suggestion is to draw WHATEVER inspires you! Drawing science fiction is better than drawing nothing at all! But do get a hold of David Attenborough's DVDs whenever you get a chance. There are some pretty amazing things going on on this planet that belong in a science fiction novel, especially under the sea! And learn about physics and chemistry and architecture and engineering because if you really want to create whole new worlds, you will have to become an inventor!
The most incomprehensible thing about the world is that it is at all comprehensible. - Albert Einstein
If you truly want to sway your audience into believing the things you create are real, you have to be many steps ahead of them! They're smarter than you are, not the other way around! You need to know how your creations work better than your audience, as so goes the saying:
Any sufficiently advanced technology is indistinguishable from magic. - Arthur C. Clarke
Paul Fierlinger wrote:Don't copy anything. Copying is like a contagious disease; once you start you need intervention to get yourself out of its spell.
Don't copy. Analyse! There's a huge difference. To copy means to draw the lines exactly as they appear to you like a mindless xerox machine. However, if you can study the forms and understand their position in space relative to your viewpoint, and understand where they sit relative to one another, and understand their dimensions relative to one another, you will have the means necessary to reconstruct the same situation from any angle! The puissance of your drawing is completely dependent on the depth of understanding you have of your subject.
Paul Fierlinger wrote:Draw a simple line across the screen and look into yourself. Does it make you feel something? Does drawing a different kind of line make your feelings about what you are doing change? Work on these lines gently and relax.
Lines do not have a style. They might look long or short, straight or curved, fat or skinny, tapered or wobbly or broken or angular or may possess any number of visual attributes, but remember - they should be used to have an EFFECT on your audience. You have to decide on HOW you want your audience to feel and choose the right line for the job. Lines are information. Their appearance and placement relative to other lines can tell your audience the distance, dimensions and orientation of the object they describe. The way they work isn't random, but they follow the rules of geometry under the influence of perspective distortion when projected onto a planar surface. It sounds like a lot of science, but don't forget Arthur C. Clarke's words!
Paul Fierlinger wrote:Putting a silhouette down is like laying a turd on the sidewalk. You can stare at a turd and think you see a little fat man in it but you are just guessing, you feel nothing except the relief from passing a bowl movement.
The outcome of ANY subject you draw is directly related to the effort you put into STUDYING it. If you only put in a turd's amount of effort into trying to understand your subject, the depictions of your subjects will all be like passing bowel movements. However, with the right analytical mindset and careful observation, studying can actually become as enjoyable as moving your bowels. Many of my most excellent discoveries and subjects for TMDT episodes as well as various studies and sketches are all done while sitting on the throne. When you live all alone like me, there's nobody else to bang on the door and interrupt my quality time. *ahem* but getting back on subject, when you understand the basics of drawing and you have a well developed approach to the execution of a painting, simple but appealing sketches can be done with as much effort as breaking wind!
Paul Fierlinger wrote:As I said, I don't get it. A silhouette has its purpose in telling a story but I see no purpose for it as a design construction. It sounds like voodoo art to me; draw a character with lines, fill it with black, step back and say: I still see my character in it! I am getting somewhere! This is marvelous! O.K. so are shadows. Now what?
The silhouette is the first thing I draw when I paint. I have trained myself so that I can sense the dimensions of a form merely by looking at a silhouette. Immediately afterwards I can begin to progress to a direct lighting/shadow process straight over-top of the silhouette.
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Silhouettes are a WONDERFUL tool for coming up with ideas, so long as your mind is properly trained to recognize forms from the shape of a silhouette! TVPaint's Freehand Filled Shape tool is the best I have ever used for this technique. I was able to do these in about 5 minutes. As effortless as pinching a loaf! Teaching myself to first understand how to decipher the silhouette of geometric primitives, and then decipher the silhouettes of compound objects was NOT easy, and took several hours of exercise before I finally "got it". It took even longer for me to get over my own pride and DO THE EXERCISE. These things always seem like anyone can do them and that learning them is pointless until you actually try it yourself!
Paul Fierlinger wrote:When observing God's nature or human nature or the nature of the beast, you get the best of it all when you already have an established Worldview. This takes years; an entire lifetime.
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So... MAKE A DEAL WITH THE DEVIL!!!! Meet Claire Wendling, an illustrator who's only 41 and probably still has many many years left in her. She's been drawing like this for decades. Don't be daunted. Any task can take a lifetime if you keep going about it the WRONG WAY! You need to learn how to learn! That's the real secret. It takes more than just hard work and practice. You have to know exactly what you want (and most people DON't know exactly what they want!) and finding what you want is the hardest task of all! When you finally do find out what you want, you still have to find a way to achieve what you want. If it is something that lives and breathes on our planet, you first have to understand how to draw the individual things that make up this thing. Then you have to know how these components are arranged, and how they work. Set your sights low. Start with the skeleton. Understand where all the joints are first, the relative lengths of bones, understand how this marvellous biological machine moves, sits, walks, jumps. Then understand the placement of the muscles, how they affect the bones, in what way they move them. As time goes on, you may find similarities between creatures. It can be done in this lifetime, and maybe it may only take a few years. What you must not do, however, is be discouraged, or quit! If things don't turn out the way you wanted, question what you want! Question your methods to get there!
There are many incredible artists out there, many of them in their 20s or in their teens! If you don't believe it, you've been living in a well for too long, far away from the ocean!
hisko wrote:ZigOtto wrote:haha! Guys, how quickly you are populating/invading Lemec's tutorials thread !
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SORRY LEMEC!!
Are you kidding? I was worried that nobody was watching this thread at all! I'm so glad that there's finally some avid discussion here!