[mode spoiler ON] and not your ordinary soap ! [mode spoiler OFF]Sierra K Rose wrote:... you get a little soap opera.
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[mode spoiler ON] and not your ordinary soap ! [mode spoiler OFF]Sierra K Rose wrote:... you get a little soap opera.
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toonsisters wrote:Well, I think you are asking for comments on the babies proportions, not the animation timing.
The heads proportions look very good. When the baby is bending his face down, I like the backhead coming up.
Also the face is staying in the right place when he turns his head. (maybe you should check the eye distance when he is lifting his chin before closing the eyes.)
But the connection between head and neck is slipping in some frames.
For example the first frames the neck seems to be placed a little bit too far on the right side.
And closing the mouth and the eyes his head shoud come a little more up, in my impression.
I feel touched by the emotions the baby is expressing. I can almost hear it laughing.
But you know, we are women.
I hope this helps,
Vera
I think you are right. Now that I'm more confident about keeping him an infant, not an old man, I think I would do it differently, CU or not, next time...just draw the baby''s whole upper body with the head then add the bib.Klaus Hoefs wrote:So I watched the vl6bym6ldy-clip.
Looking at it as stills it is true your drawing style has improved. Anyway from there it comes to troubles with the animation.
It looks to me that you have animated the eyes, the mouth, the hands as parts not coming from a whole body thing. Several loosely sketchy poses of the whole baby in motion as a base would help (but for sure you know).
I know that it is hard to focus on a CU -just a few animated lines have to give character and emotion. I am remembering one clip of the now finished Tulip in which Ackerley was in CU and Paul showed it as a wip . Finally after a longer discussion he had overworked it several times, but his drawing style has the "advantage" not to claim to be physically correct. It came as a surprising jump cut and also he framed it asymmetrically giving it all much more life.
You know that I would vote for a more personal style in drawing which comes if you get rid of the cage of physical correctness (nevertheless it is important to have experienced it - eg with daily sketching) - but that' s really up to you.
Drawing in your style leads to a more objective position which also is a way to go.
OK, I found it, ...Sierra K Rose wrote:no I meant the second clip.
b) the hands animation (with the arms) still have to be achieved,But the connection between head and neck is slipping in some frames.
User 767 wrote:I found both animations unsettling (peek5, and drops head). I have to agree that they feel rather mechanical. I showed it to two three year olds, and it was not well received. I think you crossed that line of making it too real. Kids are hyper aware of what other kids look like, and what's acceptable in that realm. 3 YO quote: "there's something wrong with that baby."
What sort of response were you thinking you would get?
Thanks for looking at it. You have always been encouraging.ZigOtto wrote:OK, I found it, ...Sierra K Rose wrote:no I meant the second clip.
the 1rst link was unreadable,
the 2nd one was the clip I commented,
I think you asked comments about your 3rd (or 4th) clip,
the vl6bym6ldy-clip, in fact a video file named "Peek5.mov" ...
a) still a bit embarrased with the hold-still of the body when the head is moving,
I think you have to make the body's upper part move a bit according to the head,
this meets toonbsister's comment when she said :b) the hands animation (with the arms) still have to be achieved,But the connection between head and neck is slipping in some frames.
"copy/paste" could do the trick very well for an animatic,
but for a final animation, specially in such a realistic style as yours,
you can't just copy one hand, flip it to get the other, then paste them (or keyframe).
A scene is percieved as a mass of informations,
unfortunately, the viewer's final impression will go always to the weakest point,
so the accuracy and qualities invested in the scene should be well balanced,
to give coherence and credibility .( physical correctness, expression, acting, timing,
framing, rendering, sound, editing, ...)
that said, I liked very much the baby's expressions of his face,
even when it looks abit "out of the sound" (not synch all along with the mouth imo) .