You shouldn't be. All of the high end 2D products (ToonBoom, Digital Video/Toonz and ourselves) don't quote the prices for our biggest products on their websites. I can't speak for the others, but the reason we don't do it is because many times potential customers visit the website needing a certain number of licences, and they find a price and just multiply it up. Then they see that the cost is too high and they give up. What we do is encourage people to talk to us, to tell us what they need, because in most cases we can work with them to find a solution that works within their budget. A commercials company in New York wanting 10 licences is VERY different from a community centre in Krakow wanting 10 licences - not just because of what they can afford, but about how much support is necessary. If we printed prices we'd have to charge the most expensive price just to be safe. That would exclude many people.slowtiger wrote:Yes, it's very vague in that respect - I get suspicious when a company can't name prices for their products.
As it is now, people talk to us, we use our experience and expertise to advise on the correct number and type of licences, and everybody's happy. And yes, if CelAction2D is too powerful for someone's needs, we tell them - and will even point them towards more suitable software.
That might be true for other companies, but we have an optional Dormant Licence system so that people don't get stuck with expired software. Also, with our rental system, you only pay for the software when you use it. And for the permanent licence, if you want to upgrade it, you don't have to "backdate" your support contract to when your last support expired - meaning you can take a break for as long as you want.slowtiger wrote:if you don't pay year after year, the whole software simply expires.
While I'm here, here's a couple of more recent productions done with CelAction2D (the ones shown above are 5 years old):
http://www.awntv.com/channel/virtual-ma ... ar-bow-wow
And search for Humf and Mama Mirabelle's Home Movies too, I couldn't find any permanent links to them.
But anyway, this is TVPaint's forum, so I'll bring this back on topic - I just wanted to correct the false assumptions that had been made.
A lot of our clients have been using Photoshop to create assets for use in CelAction2D productions - now, thanks to the hard work of the TVPaint team, our clients can switch to TVPaint instead. Which is good news if you are a TVPaint expert and you're looking for a job in TV series.