Using the pixel tracker..

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CartoonMonkey
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Using the pixel tracker..

Post by CartoonMonkey »

A quick sample of work I'll be doing in an upcoming project. Combining live action video, with sketchy drawn cartoon characters:
( 720p .h264 quicktime ) -15mb download

http://www.cartoonmonkey.com/anthony-wave.mov" onclick="window.open(this.href);return false;

Perfect stuff for TVP! :D
-C
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CartoonMonkey
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Re: Using the pixel tracker..

Post by CartoonMonkey »

And a 2nd version, this time with our character laid down on the table..
http://www.cartoonmonkey.com/anthony-waves-v2.mov" onclick="window.open(this.href);return false;
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Paul Fierlinger
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Re: Using the pixel tracker..

Post by Paul Fierlinger »

SAY a problem is pretty poor English, especially since the correct STATE the problem would serve the same purpose; starting with the letter S. Who wrote that, a teacher?
Paul
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CartoonMonkey
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Re: Using the pixel tracker..

Post by CartoonMonkey »

Agreed! Not sure who wrote that bit. Someone on staff at the company I'm working with, not a teacher.
-C
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Sewie
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Re: Using the pixel tracker..

Post by Sewie »

That's a very impressive effect!
I've never used the pixel tracker so it's good to see what it can do.
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Peter Wassink
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Re: Using the pixel tracker..

Post by Peter Wassink »

let me State a problem here then.... :wink:
and that is that this test is not done with live action video, but a on a still photo.
a still photo is much easier to track. did you try sticking the litlle guy onto a real camera shot?

the effect looks nice though.
Peter Wassink - 2D animator
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CartoonMonkey
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Re: Using the pixel tracker..

Post by CartoonMonkey »

Ha, no in fact this was done on 30fps live video, not a single still.
Sometime I'll do a little tutorial. It's easy enough to do, provided camera angles don't change too much. (tilting of 3d surfaces etc)
C
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Peter Wassink
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Re: Using the pixel tracker..

Post by Peter Wassink »

CartoonMonkey wrote:Ha, no in fact this was done on 30fps live video, not a single still.
Sometime I'll do a little tutorial. It's easy enough to do, provided camera angles don't change too much. (tilting of 3d surfaces etc)
C
oops i see it now.
indeed in these shots the camera angles change so little, there is hardly parallax so you might as well use a still :wink:
Peter Wassink - 2D animator
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