Does anybody have a link to where I can get stuff like Fractal Noise for TVP? once there was one up here, but it's long dead.
would appreciate much!
Cheers
Fractal noise and co.
- malcooning
- Posts: 2114
- Joined: 29 Mar 2006, 12:43
- Location: Tel Aviv
- Contact:
- malcooning
- Posts: 2114
- Joined: 29 Mar 2006, 12:43
- Location: Tel Aviv
- Contact:
www.thephi.com/tvp/multiplanetest.mov (dont mind the jitter, its the codec I used... )
I was testing the multiplane camera function way back when, I didnt save the project because I was just playing. The fog is made of 4 layers (in a separate project 2x the width) with just an airbrush with 3 colors - and then the layer brought down in opacity.
Otherwise, you'd be looking to use with the smoke particles in the FX stack - that is animatable - and could probably generate what you're after.
FX - Rendering - Paticles Generator - FXBin - Presets - Pyrotechnics - and whatever smoke you're after... or make your own
I was testing the multiplane camera function way back when, I didnt save the project because I was just playing. The fog is made of 4 layers (in a separate project 2x the width) with just an airbrush with 3 colors - and then the layer brought down in opacity.
Otherwise, you'd be looking to use with the smoke particles in the FX stack - that is animatable - and could probably generate what you're after.
FX - Rendering - Paticles Generator - FXBin - Presets - Pyrotechnics - and whatever smoke you're after... or make your own
Evar Simon
- Peter Wassink
- Posts: 4436
- Joined: 17 Feb 2006, 15:38
- Location: Amsterdam
- Contact:
yes, now and then, drunk or not, ... the beer is so fresh in belgium!malcooning wrote:do Benoit attend this forum?
malcooning wrote:Can anybody else help on how I can generate animated clouds/fog/myst effect? (I think Mirage has this option in its plugins, doesn't it?)
make your own, using your own particule-source-brush matching your own style,evar wrote: FX - Rendering - Paticles Generator - FXBin - Presets - Pyrotechnics - and whatever smoke you're after... or make your own
with your own settings, matching with your scene, and don't be afraid to multiply the Particule-FX
on different layers to play with different settings, adding time-stretchings, transparencies, ...
so you will get a better "in depth" feeling.
on top of that, I personnally would apply a Zwarp-FX* using the same source (but +time-offset),
or a turbulence* animated layer as Zbuffer to add complex deformations and get a more organic/fluidity animation.
can you tell us more on what exactly you want to achieve, malcooning?
** if you haven't these, use the warpping-grid with few cels, in spline mode.