lame lemec's drawings!
what's that
is it a new plugin?
Can you explain the use and display a screenshot; PLEAZSEEEE?
Can you explain the use and display a screenshot; PLEAZSEEEE?
"Les amis, tout doit disparaître! Nous soldons la totalité de nos Ubiks électriques, silencieux, à des prix défiants toute concurrence."
Mister Lemec
don't forget the mac users please : no .exe...
thanx for your work
thanx for your work
"Les amis, tout doit disparaître! Nous soldons la totalité de nos Ubiks électriques, silencieux, à des prix défiants toute concurrence."
ubik >> doooohhhhhhh....... the game controller thingy works with autohotkey which is windows-only:
http://autohotkey.net/
narf... if only I had a macintosh to develop plugins and other doodads for!
The game controller EXE works with pretty much any USB gamepad or joystick. In my case, I've tested it with a Logitech USB Rumblepad and an MP-8888 SuperJoyBox3 adaptor with a Sony Playstation 2 Dualshock controller.
It should work with pretty much any game controller that will show up in the Windows game controller control panel.
http://autohotkey.net/
narf... if only I had a macintosh to develop plugins and other doodads for!
The game controller EXE works with pretty much any USB gamepad or joystick. In my case, I've tested it with a Logitech USB Rumblepad and an MP-8888 SuperJoyBox3 adaptor with a Sony Playstation 2 Dualshock controller.
It should work with pretty much any game controller that will show up in the Windows game controller control panel.
(Win7x64, TVP Pro 11 32-bit)
I think this is a great exercise to do in the morning...
Try to animate a box travelling through space... Try to keep its proportions, and make the box's edges flow parallel to the path of the animation.
Make sure your keys are spot on, otherwise the errors will be magnified in the inbetweens!
It's a LOT harder than it looks!!! This is a very imperfect example...
Try to animate a box travelling through space... Try to keep its proportions, and make the box's edges flow parallel to the path of the animation.
Make sure your keys are spot on, otherwise the errors will be magnified in the inbetweens!
It's a LOT harder than it looks!!! This is a very imperfect example...
- Attachments
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- funbox5.gif (31.31 KiB) Viewed 40431 times
(Win7x64, TVP Pro 11 32-bit)
Man! I'm halfway trapped between programming and animating and drawing fundamentals and developing a style!
Okay...
Okay...
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- I haven't drawn a good lookin' girl in a while...
- lois.jpg (31.69 KiB) Viewed 40325 times
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- I'm finding it helps a LOT if I sketch out the path that the box has to travel... There's a few other tricks I've learned too, doing this. It seems like such a simple, elementary exercise, but if you're off -- you'll KNOW!
- funbox6.gif (55.61 KiB) Viewed 40325 times
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- This is the result of a tool that I've been creating. It's a sort of "magic eraser" that only erases the current colour and leaves the rest behind. I have to recode the brush engine, hopefully to emulate Hervé's wonderful Penbrush...
- keybrush.jpg (10.95 KiB) Viewed 40324 times
(Win7x64, TVP Pro 11 32-bit)
The magic eraser has been outdated and replaced with a funky FX-PAINT function!
Basically, when you turn on FX-PAINT, you can use the airbrush, penbrush, mechanical pencil, standard pencil, wetbrush or text tool to paint the FX-stack's effect onto the canvas!
It works by running the FX stack and then storing the result into the Spare buffer, then setting the brush to Merge. You can probably create your own toolbox button to do this, but PPalette goes one step further:
You can turn on a setting to update the Spare snapshot with each brushstroke so that each brushstroke has a cumulative effect. Also planned is a PreFX and PostFX stroke that let you draw regular brushstrokes, and then have the FX stack automatically apply the effect on the stroke before or after the stroke.
Basically, when you turn on FX-PAINT, you can use the airbrush, penbrush, mechanical pencil, standard pencil, wetbrush or text tool to paint the FX-stack's effect onto the canvas!
It works by running the FX stack and then storing the result into the Spare buffer, then setting the brush to Merge. You can probably create your own toolbox button to do this, but PPalette goes one step further:
You can turn on a setting to update the Spare snapshot with each brushstroke so that each brushstroke has a cumulative effect. Also planned is a PreFX and PostFX stroke that let you draw regular brushstrokes, and then have the FX stack automatically apply the effect on the stroke before or after the stroke.
- Attachments
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- fxbrush.jpg (53.19 KiB) Viewed 40150 times
(Win7x64, TVP Pro 11 32-bit)
I'm finally back from Europe (and a month-long stint of cgvfx work)... It looks like this week I'll be roped back into it for a little while, so here's a fairly quick drapery study...
These are some traditional drawings I did on the trip using just a fountain pen (or a pencil)
These are some traditional drawings I did on the trip using just a fountain pen (or a pencil)
(Win7x64, TVP Pro 11 32-bit)