Not Like Riding a Bike Keyframer woes

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Richtoon
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Not Like Riding a Bike Keyframer woes

Post by Richtoon »

Hello everyone,

It is truely alarming what one forgets in a year or two.

I have TVPaint 8.

I am trying to animate a large image. This is what I have so far done.

I go to the FX stack > Motion > Keyframer. In the rendr section I chose Custom brush in order to upload the image that is larger than the display area.

I can create keyframes at the start and the end of the scene. and add different values to each one.
I can see the image animating in Preview Mode.
I select all of the frames in the timeline. (highlighted in yellow).
I apply the FX Stack (this is where things go wrong) I can no longer see the animation.


I then Exort the footage. Using Animation Quicktime. as an "Animation" but it is just a static image.

What am I missing?
Thanks

Rich
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richtoon.blogspot.com
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Paul Fierlinger
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Re: Not Like Riding a Bike Keyframer woes

Post by Paul Fierlinger »

After creating the first keyframe, do you go to the and and drag the final frame somewhere? If so, do you clearly see the keyframe bar with a key at each end? Do you see the red path line between the two keys?
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Richtoon
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Re: Not Like Riding a Bike Keyframer woes

Post by Richtoon »

Thanks for the reply!

I have 2 keyframes (first frame and last). I have key frames for keyframer and position.
There is the position icon thingy on the display area with a red path indicating the movement.

Oh! One more thing... I started with a single image frame and stretched it out. The custom brush that is linked through keyframer has not been painted with the custom brush.. It is just hovering with the positional markings (red green and blue)and the.. custom link markings in yellow.

Hope this helps.

Rich
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rictoon.blogspot.com
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Richtoon
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Re: Not Like Riding a Bike Keyframer woes

Post by Richtoon »

I have sorted out my blunder. I never keyframed the Keyframer.

Sigh.

Thanks for your help!

Rich
spacepestremoval.com
richtoon.blogspot.com
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Paul Fierlinger
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Re: Not Like Riding a Bike Keyframer woes

Post by Paul Fierlinger »

So when you scrub along the layer you can see the motion you expect to see once KeyFramer is applied. KeyFramer applies, you hit play and what happens?
Paul
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Paul Fierlinger
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Re: Not Like Riding a Bike Keyframer woes

Post by Paul Fierlinger »

Oh, I never noticed you answered before I had finished. I haven't used the keyframer in a long time because TVP 9 has a fantastically simple Camera as part of the Tool Panel. It's properly called "Camera" and is very intuitive and easy to apply -- no rendering involved and you can playback instantly, as soon as you set it. There are a few incidences when Keyframer does things better (for instance what you had just done) but if you make a camera move on your 12 fps project and through Export turn it into a 24 fps project, the camera move adjusts automatically. TVP 9.5 is light years ahead of 8 in many other ways.
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artfx
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Re: Not Like Riding a Bike Keyframer woes

Post by artfx »

The camera tool is limited to one size per project, though, right? For example, if I had a storyboard, with 3 scenes in one project, and each scene had a different camera motion, I would be forced to split each scene into a different project in order to use the camera. Am I correct? It would be great if each clip could have its own camera settings.
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Fabrice
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Re: Not Like Riding a Bike Keyframer woes

Post by Fabrice »

artfx wrote:The camera tool is limited to one size per project, though, right? For example, if I had a storyboard, with 3 scenes in one project, and each scene had a different camera motion, I would be forced to split each scene into a different project in order to use the camera. Am I correct? It would be great if each clip could have its own camera settings.
Hi Terrence,

It could be a silly question, but why ?
If you create a film (short, feature or anything else), I think the final output (camera) resolution is always the same.
Or maybe do you have other purposes ?
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artfx
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Re: Not Like Riding a Bike Keyframer woes

Post by artfx »

Fabrice wrote:
artfx wrote:The camera tool is limited to one size per project, though, right? For example, if I had a storyboard, with 3 scenes in one project, and each scene had a different camera motion, I would be forced to split each scene into a different project in order to use the camera. Am I correct? It would be great if each clip could have its own camera settings.
Hi Terrence,

It could be a silly question, but why ?
If you create a film (short, feature or anything else), I think the final output (camera) resolution is always the same.
Or maybe do you have other purposes ?
The final output resolution is always the same. Let's say 1280x720. But one scene may need a camera pan up and down, so the background must be very tall, say 1280x4000. The next scene may need a camera pan left to right, so the background will be very long, say 3000x720. Then, another scene may need a camera zoom, so the background is large in both directions say 2550x1440.

Unless I don't understand the tool, the only way to achieve all would be to create a project that was 4000x4000, with the camera resolution at 1280x720. Then you would have enough space to move in any direction and zoom when needed.
Terrence Walker
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Fabrice
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Re: Not Like Riding a Bike Keyframer woes

Post by Fabrice »

ok, I misunderstood, in fact, you need clips with different sizes, although the camera output is always the same.
Indeed, it's not possible at the moment.
Fabrice Debarge
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Paul Fierlinger
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Re: Not Like Riding a Bike Keyframer woes

Post by Paul Fierlinger »

But it's possible to isolate an odd shaped clip by going into the Project mode, hi-lighting the clip, RMB and at the bottom it says Create a new project from selected clips. Then modify that new clip, make it work and when done, go back to Project in the main menu and render project back to its original shape. I use this pathway also to create two separate camera moves within a single clip.

Of course the same can be done in keyframer, but this camera is far more intuitive, gives instant results and accomplishes everything much faster.
Paul
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artfx
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Re: Not Like Riding a Bike Keyframer woes

Post by artfx »

I have been doing some tests with it and I do see how it could be possible to develop a workflow that would make the process easier. This would mean, creating a project with a final output size of, say, 640x360, and you could give yourself 200% or even 300% extra drawing area to do just about any kind of camera work you need.

And why not? In the real world, shooting on an animation stand is one size and does not provide the liberty to make just any background one pleases. Thinking along these lines, one could develop a method to keep everything in one project and have the freedom to create with or without camera moves. If separate sequences are done in separate projects, one could go further in changing the overall size based on the needs of the sequence, without everything becoming unmanageably large.

Still, this is very doable for the web and mobile applications, but may not be desirable in work for the cinema.
Terrence Walker
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Mads Juul
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Re: Not Like Riding a Bike Keyframer woes

Post by Mads Juul »

artfx wrote: The final output resolution is always the same. Let's say 1280x720. But one scene may need a camera pan up and down, so the background must be very tall, say 1280x4000. The next scene may need a camera pan left to right, so the background will be very long, say 3000x720. Then, another scene may need a camera zoom, so the background is large in both directions say 2550x1440.
this is the way I'm working . I'm doing Storyboard Animatics. and I have an output of 768x432(16x9). my project is 1920x1080x so I have space for camera moves and adjustment of composition. this work fine. but It could be nice to set different sizez for clips
-Mads
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Paul Fierlinger
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Re: Not Like Riding a Bike Keyframer woes

Post by Paul Fierlinger »

Terrence, I have projects that are 4000 x 2250 or a vertical pan one that is 1920x5000 and nothing under 2304 x1296 (120%) and these are projects with multiple clips -- as many as a dozen, while TVP has no problems with running all of these at 24 fps. But my computer, a PC, has a 64-bit OS with 8.00 GB RAM and a i7 Processor. I don't see how anyone would want to work with anything less today if making films for the cinema, but I happen to be making a project for the Internet and would never want to make a film for the cinema anyway. Are you making a film for theatrical release -- or planning on doing so?
Paul
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Fabrice
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Re: Not Like Riding a Bike Keyframer woes

Post by Fabrice »

nb : the Linux version is the fastest , even with slow computers.
Fabrice Debarge
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