Symbols or things working like symbols in flash begin to be present in all adobe products in a form or another.
I personnally think this is an exceptional time saving feature as well as a demonstration of the power of digital over analogic production methods.
I would love to have such feature in TVPAINT (or even in CUBASE !!!).
When you begin thinking with symbols you can't really feel good with a soft that doesn't have the feature. It's like the UNDO. I really mean, it is such powerful.
Agreed! People who know the power of a true dynamic, object based, symbol can never go back. Very very powerful! I hope to see something like it in TVP someday.. a super animbrush! Independent of the fx stack or keyframer.
C
Try as I might, I haven't been able to secure a demo of CelAction.. perhaps when I take Andy out for a pint in London when on my honeymoon in October..
donbartolo wrote:Is an integration of celaction 2d and tvpaint still in development? I am pretty curious about it! ^^
In addition to what Fabrice said, I should point out that the first stage is already complete - TVP is now the easiest way of bringing bitmaps into CelAction2D.
But this is just the beginning...
Oh, and I would just like to point out to everyone that CartoonMonkey is not actually taking me on his honeymoon, he will just be in London with his wife on their honeymoon, and if he can spare the time, then we'll go for a pint.
Taurisque wrote:Have you some news about this collaboration?
Yes, you can import files from TVP directly into CelAction2D and it works very easily and efficiently. It's a better workflow than Photoshop for animated sequences.
slowtiger wrote:Ben: Anime Studio handles big bitmaps as well as Quicktime files remarkably well. Have a look at my website http://www.enigmation.de to see some examples of that. I did several scenes in HDTV (1920 x 1080) which used multiple bitmaps in the range of 6000 x 6000 px without any problem, delay, or glitch. That's why I recommend AS that much as a helper program to TVP.
The combination of bitmaps with bones makes it unbeatable in cutout style animation. The only feature I miss is batch import of bitmaps, which makes work a bit tedious when building characters from a big number of peaces.
I just looked at the 5.3 minute animation on your site. Holy crap, 3 weeks to create that? Did you sleep? Did you use tvPaint, Anime Studio or a combo of both?
Seriously, if you look closely the whole clip consists of 80% holds. Example: I spent a day to animate the moving dotted lines and figure out how to mask them, then placed them everywhere - another minute done. The only real animation is the main guy walking - everything else is just simple poses, no inbetweens. And of course everything is modular - heads and hands are separate parts. Drawings were done on paper (the props) with ink and brush, and in TVP for the characters. BGs: that's just 1 (one) piece of watercolour, made into several colours in Photoshop. The same with all "painted" fills: 1 piece of paper, scanned in as grayscale, then coloured in PS. Characters like this don't need much sketching or preparation, since I basically did them this way when I was 15. The most time-consuming part, as always, was to line up all elements and connect scenes seamlessly.
Workflow:
- Elements (props, BGs, body parts, walk cycle, typing cycle) on paper or TVP, exported as PNG
- Elements created in AS: moving dotted lines
- everything into AS, lots of nested groups so I could move scenes easily. Body parts into switch layers.
Once everything was rendered I edited in FinalCut to the final soundtracks - yes, 2 different versions, english and german. Because of that I took care to have "empty" parts in the clip, which easily could be shortened or elongated to fit different speech lengths.
TVP 10.0.18 and 11.0 MacPro Quadcore 3GHz 16GB OS 10.6.8 Quicktime 7.6.6
TVP 11.0 and 11.7 MacPro 12core 3GHz 32GB OS 10.11 Quicktime 10.7.3
TVP 11.7 Mac Mini M2pro 32GB OS 13.5
slowtiger wrote:Ah, finally somebody is impressed! Thx!
Seriously, if you look closely the whole clip consists of 80% holds. Example: I spent a day to animate the moving dotted lines and figure out how to mask them, then placed them everywhere - another minute done. The only real animation is the main guy walking - everything else is just simple poses, no inbetweens. And of course everything is modular - heads and hands are separate parts. Drawings were done on paper (the props) with ink and brush, and in TVP for the characters. BGs: that's just 1 (one) piece of watercolour, made into several colours in Photoshop. The same with all "painted" fills: 1 piece of paper, scanned in as grayscale, then coloured in PS. Characters like this don't need much sketching or preparation, since I basically did them this way when I was 15. The most time-consuming part, as always, was to line up all elements and connect scenes seamlessly.
Workflow:
- Elements (props, BGs, body parts, walk cycle, typing cycle) on paper or TVP, exported as PNG
- Elements created in AS: moving dotted lines
- everything into AS, lots of nested groups so I could move scenes easily. Body parts into switch layers.
Once everything was rendered I edited in FinalCut to the final soundtracks - yes, 2 different versions, english and german. Because of that I took care to have "empty" parts in the clip, which easily could be shortened or elongated to fit different speech lengths.