Animark wrote:... I wouldn't say that bezier handles are impossible to code
of course it's
possible*, but I would say it's a matter of timing,
I mean a matter of priority in the main developpement roadmap, and we haven't actually all the cards to know
if it will be released in few weeks, few months, or few years ...
in other words, this (old) request is probably somewhere amongst many others in the "to DO" list (which must be several pages long nowaday),
but is this one at the top or down to the bottom ...? none of us have any idea of the level of feasibility/priority for it.
Supposing it can be implemented just by adding some lines of code to the current core, it could come very quickly,
but if the dev. team estimates they have to re-work before the layer-engine for a more efficient new one,
I guess it could be a huge tuff and the release would be postpone to one of the next big upgrade (v.11 or v.12 ...?)
Here, we have the "easy" task to ask for new features and improvements to make tvpa the perfect killing animation tool ,
and the team have the "heavy" task to make them (one day) a reality, managing the calendar, the marketing and distribution,
(and of course respecting the compatibility with the older version), ... so, soon or later, I think it will come,
and I like to think the more we will be to beg for it, the sooner we will get it (
...maybe not always true)
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,
anyway, thanks for your incoming .
* ps : I can claim "
it's possible" because it's (sort of) already existing through the KFramED plugin (a 12 years old plugin ... geez...),
the "Graph Editor" worked on every keyframable values, with independant curves, and in "Spline" mode (even if not "Bezier" type),
we could tweak them as well by modifying the "Tension", "Continiuty" and "Bias" parameters on each key,
so you could make some smooth (or abrupt) transitions regarding your curve design (see picts),
of course, you could add as many keys as wished within the timeline .
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