KEYFRAMER difficult

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ebphoto
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Joined: 24 Oct 2012, 21:21
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Re: KEYFRAMER difficult

Post by ebphoto »

Hi DT Nethery,
thank u for your explanation!!
I doneIt 'n works very good wow!!
Your explanation is very clear, so, quickly i concretized ur suggestion!
'n if i mean well: it's able to preserve the quality of background also. It's right?
Sorry for my very cheap language.
I wrote that is not possible to do..(about past suggestion) the reason is why in the standard ediction TVPaint has not the camera tool, my wrong meaning is all about that. I created the mistake..

Well, i'm ready for more complex moves so if u want to share new things about it...eh, i'm ready to start! :)
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D.T. Nethery
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Re: KEYFRAMER difficult

Post by D.T. Nethery »

ebphoto wrote: it's able to preserve the quality of background also. It's right?
The quality of the Background art will be preserved . It depends on the resolution of the original artwork . The little sample BG I used in the tutorial was low-resolution to start with and exported at low-resolution so the .gif file would play embedded in the post, but if you make your original project at HD quality 1920 x 1080 or 2K film resolution 2048 x 1556 then the quality will be preserved as you apply camera moves to it.
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Paul Fierlinger
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Re: KEYFRAMER difficult

Post by Paul Fierlinger »

Unless the BKG is smaller than the foreground and has to be blown up in the process, in which case having created it at high resolution doesn't necessarily mean it can't start breaking up -- all depending on the degree of expansion it will have to undergo.
Paul
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ebphoto
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Re: KEYFRAMER difficult

Post by ebphoto »

Thank you guys, today i already make the suggestion of tutorial one more time, i enjoy!! Have nice sunday all!! :D :D :D
anguscoleman
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Joined: 16 Aug 2013, 18:59

Re: KEYFRAMER difficult

Post by anguscoleman »

Hi, I was just wandering around on the posts concerning keyframer. I hope this thread is still active because I would like some advices on a issue that can, maybe, save me hours of searching in the manual. I was exploring freely the possibility of keyframer and I got to this point: I drawed a person into a walking cycle made of 10 frames (or istances, I think). He keeps walking but standing with no advancement (ofcourse).
Then I opened a new project where I put a keyframer with the walking cycle project as source, and I make move the cycle from left to right by putting 2 keyframes.
Well, it is functioning, but just for the duration of the 10 frames. Further...the last frame keeps repeating itself for the remaining length of the layer.
My question is: how can I make the 10frames-cycle become a loop that repeat itself endlessly along the whole layer? Hope to be clear.

Ciao

Angelo :)
anguscoleman
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Re: KEYFRAMER difficult

Post by anguscoleman »

Oh, I just got it from another post in the forum. I just had to change in render tab the pre and post-behavior in "loop". Thanks! :)

Angelo
Elodie
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Re: KEYFRAMER difficult

Post by Elodie »

You're welcome :mrgreen:
alfatoons
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Re: KEYFRAMER difficult

Post by alfatoons »

"After Reding the pdf Lesson about keyframer i'm testing it but no one thing moves."

How is it done if I want the BG in place and the animation panning?

Regards.
Elodie
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Re: KEYFRAMER difficult

Post by Elodie »

A screenshot please ?
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slowtiger
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Re: KEYFRAMER difficult

Post by slowtiger »

alfa: just set your animation as source.
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alfatoons
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Re: KEYFRAMER difficult

Post by alfatoons »

slowtiger sorry for the late reply...
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