KEYFRAMER difficult
Re: KEYFRAMER difficult
Hi DT Nethery,
thank u for your explanation!!
I doneIt 'n works very good wow!!
Your explanation is very clear, so, quickly i concretized ur suggestion!
'n if i mean well: it's able to preserve the quality of background also. It's right?
Sorry for my very cheap language.
I wrote that is not possible to do..(about past suggestion) the reason is why in the standard ediction TVPaint has not the camera tool, my wrong meaning is all about that. I created the mistake..
Well, i'm ready for more complex moves so if u want to share new things about it...eh, i'm ready to start!
thank u for your explanation!!
I doneIt 'n works very good wow!!
Your explanation is very clear, so, quickly i concretized ur suggestion!
'n if i mean well: it's able to preserve the quality of background also. It's right?
Sorry for my very cheap language.
I wrote that is not possible to do..(about past suggestion) the reason is why in the standard ediction TVPaint has not the camera tool, my wrong meaning is all about that. I created the mistake..
Well, i'm ready for more complex moves so if u want to share new things about it...eh, i'm ready to start!
- D.T. Nethery
- Posts: 4225
- Joined: 27 Sep 2006, 19:19
Re: KEYFRAMER difficult
The quality of the Background art will be preserved . It depends on the resolution of the original artwork . The little sample BG I used in the tutorial was low-resolution to start with and exported at low-resolution so the .gif file would play embedded in the post, but if you make your original project at HD quality 1920 x 1080 or 2K film resolution 2048 x 1556 then the quality will be preserved as you apply camera moves to it.ebphoto wrote: it's able to preserve the quality of background also. It's right?
- Paul Fierlinger
- Posts: 8100
- Joined: 03 May 2008, 12:05
- Location: Pennsylvania USA
- Contact:
Re: KEYFRAMER difficult
Unless the BKG is smaller than the foreground and has to be blown up in the process, in which case having created it at high resolution doesn't necessarily mean it can't start breaking up -- all depending on the degree of expansion it will have to undergo.
Paul
http://www.slocumfilm.com
Desktop PC Win10-Pro -64 bit OS; 32.0 GB RAM
Processor: i7-2600 CPU@3.40GHz
AMD FirePro V7900; Intuos4 Wacom tablet
http://www.slocumfilm.com
Desktop PC Win10-Pro -64 bit OS; 32.0 GB RAM
Processor: i7-2600 CPU@3.40GHz
AMD FirePro V7900; Intuos4 Wacom tablet
Re: KEYFRAMER difficult
Thank you guys, today i already make the suggestion of tutorial one more time, i enjoy!! Have nice sunday all!!
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- Posts: 10
- Joined: 16 Aug 2013, 18:59
Re: KEYFRAMER difficult
Hi, I was just wandering around on the posts concerning keyframer. I hope this thread is still active because I would like some advices on a issue that can, maybe, save me hours of searching in the manual. I was exploring freely the possibility of keyframer and I got to this point: I drawed a person into a walking cycle made of 10 frames (or istances, I think). He keeps walking but standing with no advancement (ofcourse).
Then I opened a new project where I put a keyframer with the walking cycle project as source, and I make move the cycle from left to right by putting 2 keyframes.
Well, it is functioning, but just for the duration of the 10 frames. Further...the last frame keeps repeating itself for the remaining length of the layer.
My question is: how can I make the 10frames-cycle become a loop that repeat itself endlessly along the whole layer? Hope to be clear.
Ciao
Angelo
Then I opened a new project where I put a keyframer with the walking cycle project as source, and I make move the cycle from left to right by putting 2 keyframes.
Well, it is functioning, but just for the duration of the 10 frames. Further...the last frame keeps repeating itself for the remaining length of the layer.
My question is: how can I make the 10frames-cycle become a loop that repeat itself endlessly along the whole layer? Hope to be clear.
Ciao
Angelo
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- Posts: 10
- Joined: 16 Aug 2013, 18:59
Re: KEYFRAMER difficult
Oh, I just got it from another post in the forum. I just had to change in render tab the pre and post-behavior in "loop". Thanks!
Angelo
Angelo
Re: KEYFRAMER difficult
You're welcome
Re: KEYFRAMER difficult
"After Reding the pdf Lesson about keyframer i'm testing it but no one thing moves."
How is it done if I want the BG in place and the animation panning?
Regards.
How is it done if I want the BG in place and the animation panning?
Regards.
Re: KEYFRAMER difficult
A screenshot please ?
Re: KEYFRAMER difficult
alfa: just set your animation as source.
TVP 10.0.18 and 11.0 MacPro Quadcore 3GHz 16GB OS 10.6.8 Quicktime 7.6.6
TVP 11.0 and 11.7 MacPro 12core 3GHz 32GB OS 10.11 Quicktime 10.7.3
TVP 11.7 Mac Mini M2pro 32GB OS 13.5
TVP 11.0 and 11.7 MacPro 12core 3GHz 32GB OS 10.11 Quicktime 10.7.3
TVP 11.7 Mac Mini M2pro 32GB OS 13.5
Re: KEYFRAMER difficult
slowtiger sorry for the late reply...