multiple cameras

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bunsella
Posts: 7
Joined: 26 Jan 2014, 05:15

multiple cameras

Post by bunsella »

Hi -

I want to set up a shot where I have a character flying across a sky. The character stays in the upper left quadrant of the shot, while the background pans.

I can only use one camera in TVpaint, so how is this effect achieved?

Many thanks
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D.T. Nethery
Posts: 4225
Joined: 27 Sep 2006, 19:19

Re: multiple cameras

Post by D.T. Nethery »

bunsella wrote:Hi -

I want to set up a shot where I have a character flying across a sky. The character stays in the upper left quadrant of the shot, while the background pans.

I can only use one camera in TVpaint, so how is this effect achieved?

Many thanks
Method #1 -
If you are using the Camera Tool then create a project that is 3 or 4 times wider (longer) than your normal project window size for the BG layer. For instance , if your normal project size is 1280 (wide) x 720 (high) , create a TVP project that is 5120 (wide) x 720 (high) . Now paint your sky Background across this extra wide frame . Then create the camera move panning right to left (or left to right, depending on which direction your want the camera to pan) across this extra wide BG layer. (the Camera size parameters should be set to 1280 x 720). After you've done the pan move across the wide BG go to the Project Menu > Render Camera to New Project . In the new rendered Project (which will be 1280 x 720 ) create a new layer over top of the BG layer . Animate the character flying in place in the upper left quadrant of the shot .

Method #2 -
You could also use the KeyFramer Tool in the FX Stack. If you use the KeyFramer Tool you would create two TVP projects : Project 1 is normal view 1280 x 720 (or whatever size/aspect ratio you want to use) , but Project 2 (for the panning BG) should be 3 or 4 times wider than the normal project size, so your BG layer project would be 5120 x 720 . Paint the BG across the wide 5120 x 720 project. Now return to the the normal size 1280 x 720 project (Project 1) and animate your character flying in place in the upper left quadrant of the shot . Then create a new layer underneath the character layer and go to the FX Stack > Motion > Keyframer . In the Render tab of the KeyFramer select your wide Project 2 (the wide BG layer) as the SOURCE . Use the X-Y-Z coordinates in the Position tab of the Keyframer to set the start and end positions of the BG (panning across from right to left or left to right as the case may be) . Select all frames of the BG layer and Apply FX to render out the move.

A tutorial on how to use the KeyFramer Tool to do a panning move is here:

viewtopic.php?f=10&t=5682&p=50391#p50391" onclick="window.open(this.href);return false;

and also here:

viewtopic.php?f=3&t=5724#p50727" onclick="window.open(this.href);return false;


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bunsella
Posts: 7
Joined: 26 Jan 2014, 05:15

Re: multiple cameras

Post by bunsella »

Thank you! I will try this now. I appreciate your help.
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