Hello everyone
I need to know if and how it is possible to see (and control) the camera view instead of the work area during the preview. Where can I switch it?
Thank you very much for information and many greetings,
Marcel
camera view during preview
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- Posts: 7
- Joined: 26 Aug 2011, 12:57
Re: camera view during preview
We finally discovered the button next to "play" --"play with camera view"--
grz
grz
Re: camera view during preview
hehe, glad you found the solution =)
Re: camera view during preview
When the "play with camera view" button is enabled and I hit preview, is it possible to maintain the current zoom factor and the canvas position?
I am working on a scene and the zoom is set to 50% in the navigator. The "play with camera view" is enabled. When I hit preview, the zoom jumps to 100% and the canvas is centered. The problem is that my custom panels are covering areas of the preview.
When the "play with camera view" button is disabled the zoom remains at 50% and the canvas remains at the same position.
I am using another room now for the preview but I was wondering if it is possible to maintain the zoom.
I am working on a scene and the zoom is set to 50% in the navigator. The "play with camera view" is enabled. When I hit preview, the zoom jumps to 100% and the canvas is centered. The problem is that my custom panels are covering areas of the preview.
When the "play with camera view" button is disabled the zoom remains at 50% and the canvas remains at the same position.
I am using another room now for the preview but I was wondering if it is possible to maintain the zoom.
MAC OS 12.6.2 - TVpaint 11.7.1 PRO 64bit, Wacom Intuos Pro
- NathanOtano
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Re: camera view during preview
not really a solution but if you put your panels on the right and left bin it should be ok. Also i created a button to play my scene in room 2 (with no panels of course) and then come back to room 1, easy to set up with shortcuts and really usefull
Working on Windows 10
Creator of Disnosc, providing storyboard, animation and design for 2D realistic pictural animation: https://www.disnosc.fr/ - nathanotano@disnosc.fr
Highly interested in animation workflows, I'm open to scripting new TVP functions for individuals and studios.
Creator of Disnosc, providing storyboard, animation and design for 2D realistic pictural animation: https://www.disnosc.fr/ - nathanotano@disnosc.fr
Highly interested in animation workflows, I'm open to scripting new TVP functions for individuals and studios.
Re: camera view during preview
+1furushil wrote:When the "play with camera view" button is enabled and I hit preview, is it possible to maintain the current zoom factor and the canvas position?
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Re: camera view during preview
I have the same problem that my Custom panels is coering my playback because I work with viewF>FullScreen and have my ool Panel on top of my Zoom Window because I am right handed and this is a nice place. and my right bin is full of custom panels like this.furushil wrote: I am working on a scene and the zoom is set to 50% in the navigator. The "play with camera view" is enabled. When I hit preview, the zoom jumps to 100% and the canvas is centered. The problem is that my custom panels are covering areas of the preview.
When previewing my Custom panel is covering part of preview A solution could be if the preview could respect (take notice of and find the best Zoom window playback)the Panels on top of the Zoom Window. Something like the playback is respecting the bins if the side bins is collapsed the preview is bigger than if it is uncollapsed.
-Mads
Re: camera view during preview
I also have some panels at the same position but for me it would be better if the preview would stay at the current zoom.Mads Juul wrote:A solution could be if the preview could respect (take notice of and find the best Zoom window playback)the Panels on top of the Zoom Window. Something like the playback is respecting the bins if the side bins is collapsed the preview is bigger than if it is uncollapsed.
Mainly, because sometimes I want to look at the animation from far away -like you would look at a painting from far away.
MAC OS 12.6.2 - TVpaint 11.7.1 PRO 64bit, Wacom Intuos Pro
- NathanOtano
- Posts: 1209
- Joined: 01 Apr 2014, 07:07
- Location: Biarritz, France
- Contact:
Re: camera view during preview
+1 i really prefer the current behavior, i need the zoom to play at it's current size sometimes (to dezoom a lot or to see just a part of my image animated).
So for seeing the whole clip or project in fullscreen, i use custom shortcuts with multiple functions in it. I made this little panel (joined to this message) from my own tools, i think it could be usefull and help you if you asign it to the key you use for linetest.
You just have to set your room 2 with no panels at all (you can use auto-hiding bins if you use them in your room 1, cause you have to activate them for all or none of the rooms). For the timeline, if you want the "linetest project" and "linetest clip" buttons to work properly, you need to have your timeline not auto hiding, just reduce it manually to the bottom of your screen. If your timeline is hidden in room 2, it just respects if you're on your project or clip tab in your room 2 in order to know if he have to play the entire project or just the current clip.
Screening is simply the native fullscreen linetest.
I also have a markin/markout switch that turn them on and off each time you clic, but also place them at the beginning and end of your current layer. So you can play just your layer or the entire clip.
The Drawing UI is just hiding the menus at the top, the timelne at the bottom, and toggles fullscreen. Usefull when you want to focus on your drawing (you still can flip with your arrow keys). You have to be in fullscreen mode and not windows mode.
The Room 1 and Room2 buttons simply takes you to room 1 or 2. Room 2 can also serve as a fullscreen drawing interface with just the panels you need to draw, while the room one is for editing.
I'll script a room1/room2 switch soon if it's possible, i think it can replace my drawing ui button.
EDIT : i corrected some problems on the panel
So for seeing the whole clip or project in fullscreen, i use custom shortcuts with multiple functions in it. I made this little panel (joined to this message) from my own tools, i think it could be usefull and help you if you asign it to the key you use for linetest.
You just have to set your room 2 with no panels at all (you can use auto-hiding bins if you use them in your room 1, cause you have to activate them for all or none of the rooms). For the timeline, if you want the "linetest project" and "linetest clip" buttons to work properly, you need to have your timeline not auto hiding, just reduce it manually to the bottom of your screen. If your timeline is hidden in room 2, it just respects if you're on your project or clip tab in your room 2 in order to know if he have to play the entire project or just the current clip.
Screening is simply the native fullscreen linetest.
I also have a markin/markout switch that turn them on and off each time you clic, but also place them at the beginning and end of your current layer. So you can play just your layer or the entire clip.
The Drawing UI is just hiding the menus at the top, the timelne at the bottom, and toggles fullscreen. Usefull when you want to focus on your drawing (you still can flip with your arrow keys). You have to be in fullscreen mode and not windows mode.
The Room 1 and Room2 buttons simply takes you to room 1 or 2. Room 2 can also serve as a fullscreen drawing interface with just the panels you need to draw, while the room one is for editing.
I'll script a room1/room2 switch soon if it's possible, i think it can replace my drawing ui button.
EDIT : i corrected some problems on the panel
- Attachments
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- Otano_Linetest_Panel.tvpx
- To manage linetests and drawing ui
- (138.5 KiB) Downloaded 776 times
Working on Windows 10
Creator of Disnosc, providing storyboard, animation and design for 2D realistic pictural animation: https://www.disnosc.fr/ - nathanotano@disnosc.fr
Highly interested in animation workflows, I'm open to scripting new TVP functions for individuals and studios.
Creator of Disnosc, providing storyboard, animation and design for 2D realistic pictural animation: https://www.disnosc.fr/ - nathanotano@disnosc.fr
Highly interested in animation workflows, I'm open to scripting new TVP functions for individuals and studios.