Higher Resolution TVPaint Texture 8K or 15K Resolution?

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TheQuestionMark
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Higher Resolution TVPaint Texture 8K or 15K Resolution?

Post by TheQuestionMark »

Is there any to request higher DPI of TVPaint Texture? Something that is 8K Resolution or 15K Resolution? Will anything above what is right now , going above 100% Size will cause blur textures? I saw a few gaming news that they are doing 15 K resolutions. I'm just wondering how big are TVPaint Textures originally? I guess 8K resolution will be main request. I'm looking for the sharpest Texture possible. How does A1 size that 300 DPI fit in for 8K resolution is 8K resolution texture too small? The main texture is 'Paper 14' I'm really only interested in that. Can you upload it at 15K or 8K resolution of only 'Paper 14'?
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Elodie
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Re: Higher Resolution TVPaint Texture 8K or 15K Resolution?

Post by Elodie »

You are confusing 2 things : resolution and definition (this mistake is - unfortunately - very common).

Definition is the quantity of pixels available in your image.
Resolution is an information in DPI that tells your printer how many Dots Per Inch are necessary to print properly your image.

So, to answer your question :

Yes, you can create projects with 8k and 15k definition (all depend then on your computer capacity), but you can't create a project with more than 72 DPI.
TVPaint does not manage DPI, so it's up to you to create bigger projects, then convert them into 300 DPI projects with another software.

Little tip from the FAQ :
Why can't I choose the DPI resolution with TVPaint Animation ?

DPI only matters when you're printing things out. DPIs are used to indicate how dense the image resolution will be when you will print your illustration. The resolution is measured in Dots Per Inch, and the higher the DPI rating, the finer the detail the printer will attempt to print.
In animation, DPI resolution is usually irrelevant since you don't print animations. Worrying about DPI in an animation is like worrying about FPS (Frame per second) in an illustration.
Nevertheless, you can convert illustrations made in TVPaint Animation with most desktop publishing programs. You can also simply increase your project's resolution to match the required DPI.

For example:
A 8x10" project printed @ 72 DPI = 576x792 pixels
A 8x10" project printed @ 300 DPI = 2400x3300 pixels.
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Peter Wassink
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Re: Higher Resolution TVPaint Texture 8K or 15K Resolution?

Post by Peter Wassink »

As we are trying to eliminate confusion, i spotted a little contradiction in your post.
Elodie wrote:...
Definition is the quantity of pixels available in your image.
Resolution is an information in DPI that tells your printer how many Dots Per Inch are necessary to print properly your image.
...
FAQ wrote:...You can also simply increase your project's resolution to match the required DPI.
To be correct the FAQ should read: "You can also simply increase your project's Definition to match the required DPI."
Though personally i prefer the term Dimensions when talking about the project size in pixels.

The term Definition is in my opinion more vague
dictionary.com wrote:Dimension
...
2. Usually, dimensions. measurement in length, width, and thickness.
3. unit
4. magnitude; size: Matter has dimension.
...

Definition
...
4. Optics. sharpness of the image formed by an optical system.
5. Radio and Television. the accuracy of sound or picture reproduction.
Peter Wassink - 2D animator
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Elodie
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Re: Higher Resolution TVPaint Texture 8K or 15K Resolution?

Post by Elodie »

Thanks Peter, it's fixed (the mistake was in English only).

I understand that Definition is vague, but it's the real term we're all supposed to use. When we talk about HD, it's for High Definition :D

(But you're right, dimension would be less confusing... we should invent time machine and suggester this word to first computer guys).
momo
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Re: Higher Resolution TVPaint Texture 8K or 15K Resolution?

Post by momo »

Here is something that could help for the DPI to resolution conversion
DINformat.PNG
DINformat.PNG (53.23 KiB) Viewed 26651 times
momo
Elodie
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Re: Higher Resolution TVPaint Texture 8K or 15K Resolution?

Post by Elodie »

Thank you for sharing this chart Momo !
TheQuestionMark
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Re: Higher Resolution TVPaint Texture 8K or 15K Resolution?

Post by TheQuestionMark »

I'm still very confuse about the DPI of latest tech about Monitors. There's 27 Inch Monitor that 1080P and there's also 27 Inch Monitor that 5K resolution. What is the DPI for 5K resolution monitor? Doesn't a 5K monitor has more than 72 DPI especially when it's only 27 inches?
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Elodie
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Re: Higher Resolution TVPaint Texture 8K or 15K Resolution?

Post by Elodie »

Monitors do not care about DPI, only printers do.

It's a little like asking "How many GB can my monitor manage ? I need to know this because I use heavy files".

GB has sense for USB Keys.
DPI has sense for printers only.

I understand your confusion : you probably used Photoshop à lot without really knowing what DPI standed for and you think both values (pixels and DPI) are linked. But there are not, especially if you don't need to print your art and if it keeps a digital display :)
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D.T. Nethery
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Re: Higher Resolution TVPaint Texture 8K or 15K Resolution?

Post by D.T. Nethery »

TheQuestionMark - to add to everything that Elodie mentioned above , here are a couple of articles that discuss the issue of DPI and pixel dimensions of digital images :

http://www.rideau-info.com/photos/mythdpi.html" onclick="window.open(this.href);return false;

http://www.webdesignerdepot.com/2010/02 ... th-of-dpi/" onclick="window.open(this.href);return false;

So , looking back at your original post , if you wanted a project with 8K resolution (assuming an aspect ratio of 16:9) , you could set the project dimensions to 8000 x 4500 (which is same aspect ratio as 1920 x 1080 , but scaled up ) , as long as your computer has enough memory and a fast enough processor to handle images of that size.
TheQuestionMark
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Re: Higher Resolution TVPaint Texture 8K or 15K Resolution?

Post by TheQuestionMark »

I see the 36 DPI, 150 DPI, 3,096 DPI part, of the resizing not resampling part right? And resampling is better? Those website just feels so outdated.

So How would apply Texture Size of TVPaint? Will it be 700%-800% or something? I'm pretty scared right now, if someone where to have a 5K Resolution 27 Inch monitor and look my images, will it look a blurry to them? How would I make the sharpest quality texture to them? Feels like they can see the weakness of my images, the 5K Resolution 27-Inch Monitor Viewers.
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slowtiger
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Re: Higher Resolution TVPaint Texture 8K or 15K Resolution?

Post by slowtiger »

To watch a film a viewer usually prefers a certain angle of view. A notebook will be close to the eye, say 50 cm. A big home TV will be 3 to 5 m apart from the viewer. A cinema screen is at least 10 m apart from the first viewer.

To calculate resolution you work with pixels per angle.
(Here's a paragraph from a Dolby PDF:)
The best measure of screen size as perceived by the audience is that of subtended angle. Folk legend has it that the first person walking into an empty theatre will choose a seat two-thirds of the way back from the screen, possibly half of the way back in the seated area, depending on the clear space between the screen and the front row of seats. The best measure of perceived screen size is that of subtended angle. The audience is conscious of screen size not by absolute dimension, but by angular percentage of vision. “Rational man” sitting in the prime seat two-thirds of the way back will see a screen which subtends a horizontal width of 35, 40, 45, 50, or 55 degrees.
The human eye has a resolution which roughly equals 2K horizontally over a movie frame, corresponding to a viewing angle of about 45°. You spread the same 2000 pixels over the same angle, no matter which device (cinema, monitor, cell) you use. (Rules like this are blurred nowadays since people tend to watch any content on any crappy device under any crappy viewing circumstances.)

Projecting 4K instead of 2K over the same distance gives a small increase in definition, but only a really small one, because the human eye in a correctly positioned audience doesn't have more definition. (There are lots of other effects working here which we happily ignore today.)

However shooting in 4K has some real advantages, since nearly every shot today becomes a SXF shot. If you start high (4K), the inevitable quality degradation from multiple interpolation passes will give you a very decent low (2K) result. If you do the same with a 2K shot, it will look blurry and bad in the end.

A 4K pipeline is multiple times more expensive than a 2K pipeline. It depends on your budget which resolution you work with, and on your style as well. Japanese anime with extremely thin straight lines profit from 4K, my own drawings with a thick rough pencil line look fine in 2K and don't need more resolution, aside from my computer not being able to do 4K anyway.

Your fear of people "looking down on your crappy artwork" is unnecessary. Nobody zooms in into a movie.
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TheQuestionMark
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Re: Higher Resolution TVPaint Texture 8K or 15K Resolution?

Post by TheQuestionMark »

slowtiger wrote:To watch a film a viewer usually prefers a certain angle of view. A notebook will be close to the eye, say 50 cm. A big home TV will be 3 to 5 m apart from the viewer. A cinema screen is at least 10 m apart from the first viewer.

To calculate resolution you work with pixels per angle.
(Here's a paragraph from a Dolby PDF:)
The best measure of screen size as perceived by the audience is that of subtended angle. Folk legend has it that the first person walking into an empty theatre will choose a seat two-thirds of the way back from the screen, possibly half of the way back in the seated area, depending on the clear space between the screen and the front row of seats. The best measure of perceived screen size is that of subtended angle. The audience is conscious of screen size not by absolute dimension, but by angular percentage of vision. “Rational man” sitting in the prime seat two-thirds of the way back will see a screen which subtends a horizontal width of 35, 40, 45, 50, or 55 degrees.
The human eye has a resolution which roughly equals 2K horizontally over a movie frame, corresponding to a viewing angle of about 45°. You spread the same 2000 pixels over the same angle, no matter which device (cinema, monitor, cell) you use. (Rules like this are blurred nowadays since people tend to watch any content on any crappy device under any crappy viewing circumstances.)

Projecting 4K instead of 2K over the same distance gives a small increase in definition, but only a really small one, because the human eye in a correctly positioned audience doesn't have more definition. (There are lots of other effects working here which we happily ignore today.)

However shooting in 4K has some real advantages, since nearly every shot today becomes a SXF shot. If you start high (4K), the inevitable quality degradation from multiple interpolation passes will give you a very decent low (2K) result. If you do the same with a 2K shot, it will look blurry and bad in the end.

A 4K pipeline is multiple times more expensive than a 2K pipeline. It depends on your budget which resolution you work with, and on your style as well. Japanese anime with extremely thin straight lines profit from 4K, my own drawings with a thick rough pencil line look fine in 2K and don't need more resolution, aside from my computer not being able to do 4K anyway.

Your fear of people "looking down on your crappy artwork" is unnecessary. Nobody zooms in into a movie.
Wow how do you know all of this technical stuff? Is this from self-experience? Did you bring your measuring tape to measure, did you went to convention that talks about studio production ? Is there recommended/standard reference to measuring?

The Japanese Anime 4K thin straight lines jumps straight at me. What if there's hybrid between your drawings and the Japanese Anime? Is it 2K Resolution?
I confess I'm rendering anime form, but my 'texture'?-style is like your 2K Resolution drawings? When I render I'm not sure what resolution I should be at, my aim of size would probably be artist that I would be talking below this paragraph. I'm confuse about very decent low (2K) result. How do you get at least very perfect 2K results then?

I want to beat this artist. http://www.pixiv.net/member_illust.php? ... d=48053793" onclick="window.open(this.href);return false; At size and quality. A few of the artist's art piece reach reaches 2507×3539. The artist texture is a bit soft. I want to beat this artist and apply harder texture than this artist. I'm already starting to sweat at the resolution of 1631 x 2304 at Texture Size of 92% Feels like if I go any higher size my texture will be blurred out and look bad.

"Your fear of people "looking down on your crappy artwork" is unnecessary." But I want to beat the super-human artist like this artist, I need that every inch to win. I'm pretty sure this artist has pretty intimidating in skill and perception that would zoom in every Nano-meter on every artpiece that peels this artist's eyes. If I get that good enough, and by chance and reach that good enough skill for this artist to peel in and look, I'll be Happy! If then that artist then overlooks at "not sure what word fits in here" of my rendering that's a small win for me. I recommend looking this artist ENTIRE Gallery! Not sure if this artist worked on the "Castlevania: Lords of Shadow 2" It has some sense presence in it, "Castlevania: Lords of Shadow 2".

But I did saw a how to video "IllustStudio" Software and then it matured to Clip Paint Studio? A few of those render in 3D and technique was showed and greatly underplayed on youtube. The technique is there for those doing those details of the building such as this one. http://www.pixiv.net/member_illust.php? ... d=42932817" onclick="window.open(this.href);return false;
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Elodie
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Re: Higher Resolution TVPaint Texture 8K or 15K Resolution?

Post by Elodie »

Topic moved (not a Feature / improvement request).
momo
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Re: Higher Resolution TVPaint Texture 8K or 15K Resolution?

Post by momo »

Dont worry about DPI or high or low resolution if your work is good it will be good in any resolution. Before computer era DPI did not matter, take some oil painting ( or whatever analogue medium you like) and paint, that way you will be able to have any kind of high resolution you ever would need since you could scan it.
momo
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