Moving Selections within Frames
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- Posts: 46
- Joined: 26 Mar 2007, 15:36
Moving Selections within Frames
Hi ! I was wondering how do you go about moving a selection without without moving the entire movie. Is there a way around this!? Thanks so much all, this software is the best!
Last edited by CoreyAnimator on 01 Apr 2007, 01:51, edited 1 time in total.
- Peter Wassink
- Posts: 4498
- Joined: 17 Feb 2006, 15:38
- Location: Amsterdam
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coreyanimator,
you need to be a bit more specific so that people will be able to help you.
what selection and what kind of move?
frames or pixels?
and what do you mean with entire movie?
the project or a layer or an exported movie?
you need to be a bit more specific so that people will be able to help you.
what selection and what kind of move?
frames or pixels?
and what do you mean with entire movie?
the project or a layer or an exported movie?
Peter Wassink - 2D animator
• PC: Win11/64 Pro - AMD Ryzen 9 5900X 12-Core - 64Gb RAM
• laptop: Win10/64 Pro - i7-4600@2.1 GHz - 16Gb RAM
• PC: Win11/64 Pro - AMD Ryzen 9 5900X 12-Core - 64Gb RAM
• laptop: Win10/64 Pro - i7-4600@2.1 GHz - 16Gb RAM
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- Posts: 46
- Joined: 26 Mar 2007, 15:36
oh, so your title was wrong, instead of "moving frames", you should have called it "moving selection" ...
the first thing to come in my mind is this advice :
- draw always your character on its own layer, so it will be easy to move it without moving the rest of the image,
but I am not skiping your question, here's my suggestion :
select your character with one of the select tool (freehand Select),
then "Cut to Layer" (in the tool panel),
now it is detached on its own layer, you can use the panning tool,
or better the transform tool (minisliders to move on X and/or Y axes, but need an extra "Apply"),
or, alternatively, the "pixel-by-pixel" Nudge-Bar.
another way consist to cut it (as custom brush),
then past it where you want, at its supposed right place.
the first thing to come in my mind is this advice :
- draw always your character on its own layer, so it will be easy to move it without moving the rest of the image,
but I am not skiping your question, here's my suggestion :
select your character with one of the select tool (freehand Select),
then "Cut to Layer" (in the tool panel),
now it is detached on its own layer, you can use the panning tool,
or better the transform tool (minisliders to move on X and/or Y axes, but need an extra "Apply"),
or, alternatively, the "pixel-by-pixel" Nudge-Bar.
another way consist to cut it (as custom brush),
then past it where you want, at its supposed right place.
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- Posts: 46
- Joined: 26 Mar 2007, 15:36
Ok, i figured out what i want to do thanks! Now i am wondering how do you scale your selection like you would in photoshop. I see a tool that seems to do it, but it only does one corner at a time. How do i scale my selection completly instead of just by one corner at a time? Thanks for the help friends! This community is so nice!
oh, in that case, and once your character selected (freehand Select tool), use "Cut to Brush" instead of "Cut to Layer",CoreyAnimator wrote:Ok, i figured out what i want to do thanks! Now i am wondering how do you scale your selection like you would in photoshop. I see a tool that seems to do it, but it only does one corner at a time. How do i scale my selection completly instead of just by one corner at a time? Thanks for the help friends! This community is so nice!
so your character will be now hooked to your cursor, then use the Tool custom brush "Edit" button,
a new panel will open, where you will have some basic tools to modify your custom brush,
(X & Y scale, rotate, X & Y flip, opacity mapping, ...), but a simpler way consist to use shortcuts :
- [c] to Rotate,
- [z] to Scale,
at last, but not least, you can use the "Brush Edit Tools" bar downloadable in the contents sharing .
... if you need more complex deformations, you can use the warp tool, (4 corners),
or the Keyframer (Render Tab /Source = Custom Brush),
so you will be able to offset (X, Y), Scale (Z), and Rotate on the 3 axes (H, P, B),
... for more "non linear" distortions, you can use also the Warping Grid FX,
but this one is a bit more time consumer to manage,
in any case, take a look to the doc, it doesn't hurt...

Last edited by ZigOtto on 01 Apr 2007, 21:45, edited 1 time in total.