So I am now pleased to be using TVPaint 11. I heard much about the new Library feature, but I must be missing something so I wonder if anyone can provide some hints about why this is useful. The online documentation about this feature is minimal. Here's what I know:
You can store some instances or images in it for reference. How is this different than plopping instances and images on a spare layer which you turn on when you need to access them? What else can you store in the library which you can't otherwise store on any layer in the project? What if I want a library from scene A to open in scene B? Is that possible? Any library tips so I understand it's function and use would be good. The online manual just says I can store some pictures there, so not really understanding how this helps me.
What's with the Library feature?
- David_Fine
- Posts: 557
- Joined: 29 Aug 2014, 16:39
What's with the Library feature?
David Fine
iMac late 2014 3.5 GHz, 32GB RAM
Snowden Fine Animation Inc.
Vancouver, Canada
iMac late 2014 3.5 GHz, 32GB RAM
Snowden Fine Animation Inc.
Vancouver, Canada
Re: What's with the Library feature?
one insteresting use of the library is the "image" guide :
http://www.tvpaint.com/doc/tvp11/index. ... ides-image" onclick="window.open(this.href);return false;
Also, a library image can be used in the FX Stack when a FX is requiring source (like the keyframer).
http://www.tvpaint.com/doc/tvp11/index. ... ides-image" onclick="window.open(this.href);return false;
Also, a library image can be used in the FX Stack when a FX is requiring source (like the keyframer).
Fabrice Debarge
Re: What's with the Library feature?
And the size of the images are not related to the size of your project.
Quicktime is DEAD. Get over it and move on !
- Paul Fierlinger
- Posts: 8100
- Joined: 03 May 2008, 12:05
- Location: Pennsylvania USA
- Contact:
Re: What's with the Library feature?
Libraries are embedded with their projects so if you have created color model sheets or any project specific color samples or reference images, these become automatically available to whomever will be working next with this project.
Libraries automatically become the storage place for textures when using the CTG layer.
Libraries are convenient places to store copies of earlier project layouts to be used as references in cases of continuity.
The library is a good place to store Screen Prints of your GUI in cases where you need to create a new configuration but need a reference guide to recreate your original GUI setup.
I have used the library to lineup lengthy series of selfies of my hand to use as "Muybridge" style models when I needed to animate the way a certain knot is tied, or series of snapshots we took of our dog to study animal locomotion. To do the same on a layer is very cumbersome because the positioning of such reference images is not as flexible as the library.
Just a note of warning: after entering a new image always remember to hit your project's save button if you want to preserve the new entry.
Libraries automatically become the storage place for textures when using the CTG layer.
Libraries are convenient places to store copies of earlier project layouts to be used as references in cases of continuity.
The library is a good place to store Screen Prints of your GUI in cases where you need to create a new configuration but need a reference guide to recreate your original GUI setup.
I have used the library to lineup lengthy series of selfies of my hand to use as "Muybridge" style models when I needed to animate the way a certain knot is tied, or series of snapshots we took of our dog to study animal locomotion. To do the same on a layer is very cumbersome because the positioning of such reference images is not as flexible as the library.
Just a note of warning: after entering a new image always remember to hit your project's save button if you want to preserve the new entry.
Paul
http://www.slocumfilm.com
Desktop PC Win10-Pro -64 bit OS; 32.0 GB RAM
Processor: i7-2600 CPU@3.40GHz
AMD FirePro V7900; Intuos4 Wacom tablet
http://www.slocumfilm.com
Desktop PC Win10-Pro -64 bit OS; 32.0 GB RAM
Processor: i7-2600 CPU@3.40GHz
AMD FirePro V7900; Intuos4 Wacom tablet
Re: What's with the Library feature?
The library can be used in différent interesting ways :
- as guide images through the guidelines
- as an élément to warp with the warp tool (and you can emulate vectorial animation, in a very limited way of course)
- as a texture to apply through à CTG layer
- as an object to move through FX. It works pretty well with the multiplane caméra (I'll show an example as soon as i will arrive at the office).
- as guide images through the guidelines
- as an élément to warp with the warp tool (and you can emulate vectorial animation, in a very limited way of course)
- as a texture to apply through à CTG layer
- as an object to move through FX. It works pretty well with the multiplane caméra (I'll show an example as soon as i will arrive at the office).
- David_Fine
- Posts: 557
- Joined: 29 Aug 2014, 16:39
Re: What's with the Library feature?
I understand Paul's use, for storing references and things you want to look at while working on a scene. Elodie's points sound very interesting, but I am unclear what they mean. Elodie, can you please explain a bit more what you mean by these four points?
David Fine
iMac late 2014 3.5 GHz, 32GB RAM
Snowden Fine Animation Inc.
Vancouver, Canada
iMac late 2014 3.5 GHz, 32GB RAM
Snowden Fine Animation Inc.
Vancouver, Canada
Re: What's with the Library feature?
Some explanations while my dinner is being baked :p
You can choose a texture from the Library of from a file.
One of the main advantages of the Library is that you don't have to create multiple layers to store your images, textures..., you can easily reuse them instead of loading them each time (for the texturizing process) or having lots of layers.
This chapter of the online documentation should help you : http://www.tvpaint.com/doc/tvp11/index. ... ides-image" onclick="window.open(this.href);return false;- as guide images through the guidelines
For the Warp tool, once again the online documentation should help you : http://www.tvpaint.com/doc/tvp11/index. ... sform-warp" onclick="window.open(this.href);return false; : you can choose the source from the Library- as an élément to warp with the warp tool (and you can emulate vectorial animation, in a very limited way of course)
http://www.tvpaint.com/doc/tvp11/index. ... turing-add" onclick="window.open(this.href);return false;- as a texture to apply through à CTG layer
You can choose a texture from the Library of from a file.
I don't have a TVPaint at home, but for some FX like the multiplane camera, the source can be chosen from the Library.- as an object to move through FX. It works pretty well with the multiplane caméra (I'll show an example as soon as i will arrive at the office).
One of the main advantages of the Library is that you don't have to create multiple layers to store your images, textures..., you can easily reuse them instead of loading them each time (for the texturizing process) or having lots of layers.
Re: What's with the Library feature?
an other (main) advantage imo is that the images stored in the Library are not project's size dependent,Thierry wrote:...
One of the main advantages of the Library is that you don't have to create multiple layers to store your images, textures..., you can easily reuse them instead of loading them each time (for the texturizing process) or having lots of layers.
so it replaces favorably the secondary projects we had to open before this Library feature introduction in tvpa.