DigitalVideo Italy "Toonz" reborn open source software

To talk about anything else
ten_zero
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Re: DigitalVideo Italy "Toonz" reborn open source software

Post by ten_zero »

Fabrice wrote:I know all this for almost 20 years Ten-Zero. Thanks anyway :)

It doesn't answer my question though.
To do nodal compositing in 2016 : why not using Nuke or Fusion or Nadron ? Is there any advantage using ToonZ ?
Because IT'S 2016. Ghibli need not to replace and learn any other software.

Ghibli founded for only MIYAZAKI and TAKAHATA and they retired from directon.
They abolish to coach the younger generation from 2010, and expelled (said SUZUKI Toshio, the Ghibli general producer) all animator, cameraman, engineer and programmer in 2014 (Princess Kaguya made by only Kaguya studio in 8 years).

"A Japanim studio Ghibli" became the end.
Welcome to "A rights management company Ghibli".

http://www.telegraph.co.uk/culture/film ... ndure.html
http://www.theguardian.com/culture/2014 ... -last-film
Last edited by ten_zero on 04 Apr 2016, 08:34, edited 1 time in total.
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slowtiger
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Re: DigitalVideo Italy "Toonz" reborn open source software

Post by slowtiger »

It's true, we tend to forget what time it was. In 1992 I started to work on a Quantel Paintbox which could do PAL TV resolution, wow! And Photoshop was version 1.5 - no layers. Later the studio had both Animo and Toonz licenses, when Animo was still a vector animation program (like AnimeStudio today), the Ink & Paint modul was added later.
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Fabrice
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Re: DigitalVideo Italy "Toonz" reborn open source software

Post by Fabrice »

Because IT'S 2016. Ghibli need not to replace and learn any other software.
Ghibli founded for only MIYAZAKI and TAKAHATA and they retired from directon.
I know that.

Forget my question, I will compare ToonZ and other software nodal compositing by myself, when I have some free time.
Then I will know the ins and outs of each products options.
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schwarzgrau
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Re: DigitalVideo Italy "Toonz" reborn open source software

Post by schwarzgrau »

I guess it comes in handy to do the compositing in the same software you animate, cause you can try different things while animating, without exporting everything. In blender you can do the match-move, compositing, edit etc. all in one software and I'm sure a lot of people use it for another workflow than the usual.
But while trying to offer anything there is always the risk to become a bloated battleship like Photoshop, which got thousand features and only hundred are regularly used by the majority.
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Jet
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Re: DigitalVideo Italy "Toonz" reborn open source software

Post by Jet »

Fabrice wrote:Hmmm .. nodal compositing.
Why not using Nuke or Fusion or Nadron ? Is there any advantage using ToonZ ?
Nuke and Fusion are a bit overkill for frame by frame animation though. I've always used the inbuilt one in Harmony, then I switched to using Blender, then switched to AE now I've switched to using Toonz, it's really good. I've switched away from AE to Toonz because Toonz handles MLAA better than the OLM plugins I was using in AE. I am surprised at just how good Toonz is at compositing, it has everything I would need from Nadron, I could even composite 3DCG using multi passes.

Another software Toonz has replaced for me is Retas since Toonz handles color line fill for raster and I may leave behind Harmony and Anime Studio too, the interpolation in Toonz is really good and easily adjustable, easy making fire loops and stuff and easy to renumber on the x-sheet. Having an inbuilt compositor is good for this because if I add a myriad of fx to fire I can tweak the interpolation, renumber and edit it altogether at the same time. You will be able to do this in Blender soon too.

Thanks to ten_zero again for all the interesting info.
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Fabrice
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Re: DigitalVideo Italy "Toonz" reborn open source software

Post by Fabrice »

Thanks Jet, you partly answered my question.
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ten_zero
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Re: DigitalVideo Italy "Toonz" reborn open source software

Post by ten_zero »

Fabrice wrote: I know that.

Forget my question, I will compare ToonZ and other software nodal compositing by myself, when I have some free time.
Then I will know the ins and outs of each products options.
Spoiler : written in Japanese :
 私は貴方の質問が「なぜジブリはTVPaintを始めとする他のソフトを選択しなかったのか」抽象的に訊ねているものと解釈しました。
よって「ジブリがToonz導入を決めた1993年当時の時代背景=他に選択肢はなかった」理由を回答したところ「それは答えになっていない」と返されましたので、改めて「2016年を迎えたいま、ジブリは他の(より優れた)ソフトに乗り換えないのか=宮崎・高畑の引退したジブリに新しい環境へと乗り換える意味はない」と返信したところそれも違っているようです。
「となりの山田くん」・「かぐや姫の物語」と同じ手法で合成されたこの動画もToonz製。
お聞きになりたいのは「OpenToonzのノード編集機能(ステージステマティク/Stage schematic)と他の無償映像合成ソフト・ノード機能の間に違いはあるのか」でしょうか?
以下お答えします。
  • 他のオープンソース・無償ノード編集映像合成ソフトは欧米の業界用語を英語UIで提供している。
  • 一方Toonz・OpenToonzのノード編集機能は日本語UIと日本の業界用語をサポートしている。
    日本語マニュアルが用意されていない現在の状況でも最低限の操作法さえ理解出来れば、あとは日本語表記をなぞって習得できる。
  • TVPaint AnimationがIntel HD GPUチップ環境でも軽快に動作するように—
    推奨スペックが個人の手の届く範囲に(低く)抑えられている。
    競合ソフトは非破壊編集を前提とした業務用ワークステーション規模のスペックを要求しており、それはオープンソース化・機能制限つきで無償化されても変わらない。
カレ・ド・ロレーヌ/Carré de Lorraineをスライスするのに十徳ナイフ/Victorinox Swiss Army knifeを取り出したりしませんよね?
  • Image
関孫六/Laguioleひとつあれば十分です。
  • Image
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 このトピックはあくまでOff Topic discussionsとして「Toonzオープンソース化」に関する日本語先行情報を可能な限り英語で紹介することを目的に投稿しました。OpenToonzとTVPaint Animationの比較・FXスタックのプルダウンリスト→ノードツリー変更を提案する意図はありません。

 オールドMac環境で愛用しているドイツ製3DCGソフト「Cheetah3D(日本語完訳)」ノードエディタの多様性と俯瞰性は認めるところです。
Image

さりながら個々の設定と管理性はFXスタックパネル(リスト表示)が勝ります。
  • Image
++++++
次は貴方が「アステリクスとオベリクス・その愉快な仲間たちがことあるごとに『敵役やエキストラの顔面目掛けて生魚を投げる』描写には一体何の意味があるのか?BD固有の表現なのか」回答する番です。
ten_zero
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Re: DigitalVideo Italy "Toonz" reborn open source software

Post by ten_zero »

SENZUI Yoochi (ex- Ghibli) posted "bound ball with Japanim X-sheet" and "Auto Between" function demo.

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schwarzgrau
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Re: DigitalVideo Italy "Toonz" reborn open source software

Post by schwarzgrau »

I found this tutorial pretty helpful.

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ten_zero
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Re: DigitalVideo Italy "Toonz" reborn open source software

Post by ten_zero »

Thank you for sharing.
There are so many useful English language movie especialy from Blender community ...
ten_zero
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Re: DigitalVideo Italy "Toonz" reborn open source software

Post by ten_zero »

OpenToonz running on Manjaro Linux
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