Drips
Drips
Given TVPaint's penchant for imitating traditional materials, how can it replicate, say, ink/enamel drips from a highly loaded brush? And how could this be used in animation? Does anyone have any ideas or examples? Belladonna of Sadness had some drips, but mostly watercolour-esque, and without much animation around those drips - not to mention that that film was made in 1973.
Last edited by BJTrakman on 06 Aug 2016, 06:14, edited 1 time in total.
Re: Drips
I just made lots of drops on paper and scanned them in. In TVP I used Scan Cleaner, then separated the drops, centered them, made an AnimBrush.
I have several brushes made like this, all with watercolor appearance. I use them for background textures, but sometimes I animate with them as well, creating living textures, like leafs in a tree.
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TVP 11.0 and 11.7 MacPro 12core 3GHz 32GB OS 10.11 Quicktime 10.7.3
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Re: Drips
Thanks for the cool brush, but I'm talking about drips - not drops. I know the word difference must seem pedantic, but I mean the following, as opposed to spatter - of which slowtiger's brush is fantastic, again.
Edit: Right now I just alternate holding shift and using a brush with variable line weight to draw in the drips, to give an idea of gravity and wet paint.
Edit: Right now I just alternate holding shift and using a brush with variable line weight to draw in the drips, to give an idea of gravity and wet paint.
Re: Drips
Ah! Language twouble. Indeed, that's a different effect. The best I can think of right now is this one:
It's 1/3 without and 2/3 with drips, other ratios might work better. Maybe you could construct something like this from scans.
As for a good effect, I think you'll need to work with 2 different brushes, 1 forthe stroke and 1 for the drips. Use re-apply for getting the same curve.
It's 1/3 without and 2/3 with drips, other ratios might work better. Maybe you could construct something like this from scans.
As for a good effect, I think you'll need to work with 2 different brushes, 1 forthe stroke and 1 for the drips. Use re-apply for getting the same curve.
TVP 10.0.18 and 11.0 MacPro Quadcore 3GHz 16GB OS 10.6.8 Quicktime 7.6.6
TVP 11.0 and 11.7 MacPro 12core 3GHz 32GB OS 10.11 Quicktime 10.7.3
TVP 11.7 Mac Mini M2pro 32GB OS 13.5
TVP 11.0 and 11.7 MacPro 12core 3GHz 32GB OS 10.11 Quicktime 10.7.3
TVP 11.7 Mac Mini M2pro 32GB OS 13.5
Re: Drips
Ah indeed, with the current engine of TVPaint, it's not that easy to get such a result easily...
Slowtiger's solution is interesting and it's a good start to obtain what you want.
(I moved the topic to the Content sharing section)
Slowtiger's solution is interesting and it's a good start to obtain what you want.
(I moved the topic to the Content sharing section)
Re: Drips
Just an idea: would it be possible to combine 2 brushes so they work as one? I wonder how hard it would be to do this. This way we could have a stroke made from 2 completely different characteristics/behaviours.
Basically this would require to activate 2 instances of the brush engine at the same time. For conveniance, there should be an extra step to align the 2 brushes.
Basically this would require to activate 2 instances of the brush engine at the same time. For conveniance, there should be an extra step to align the 2 brushes.
TVP 10.0.18 and 11.0 MacPro Quadcore 3GHz 16GB OS 10.6.8 Quicktime 7.6.6
TVP 11.0 and 11.7 MacPro 12core 3GHz 32GB OS 10.11 Quicktime 10.7.3
TVP 11.7 Mac Mini M2pro 32GB OS 13.5
TVP 11.0 and 11.7 MacPro 12core 3GHz 32GB OS 10.11 Quicktime 10.7.3
TVP 11.7 Mac Mini M2pro 32GB OS 13.5
- NathanOtano
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Re: Drips
I could imagine an anim brush with some drips in the anim set at random to emulate that.
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Creator of Disnosc, providing storyboard, animation and design for 2D realistic pictural animation: https://www.disnosc.fr/ - nathanotano@disnosc.fr
Highly interested in animation workflows, I'm open to scripting new TVP functions for individuals and studios.
Creator of Disnosc, providing storyboard, animation and design for 2D realistic pictural animation: https://www.disnosc.fr/ - nathanotano@disnosc.fr
Highly interested in animation workflows, I'm open to scripting new TVP functions for individuals and studios.
- Peter Wassink
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Re: Drips
Yes, i would first create a range of drip animbrushes and apply those over the text animation.
So it does become a two step proces, but it would give you more control.
A one stop solution is currently not possible
So it does become a two step proces, but it would give you more control.
A one stop solution is currently not possible
Peter Wassink - 2D animator
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• PC: Win11/64 Pro - AMD Ryzen 9 5900X 12-Core - 64Gb RAM
• laptop: Win10/64 Pro - i7-4600@2.1 GHz - 16Gb RAM