Re: Improving Out-of-Pegs inbetweening system
Posted: 20 Nov 2019, 22:18
By the way, I think some version of what Slowtiger wrote and illustrated in his explanation of the process needs to be included in the user manual . (with the running character currently shown in the user manual , but adding some screen captures to cover the step of blocking in a rough inbetween.) At present, the user manual glosses over the need to first draw a rough inbetween (or at the very least, a path of action ) to indicate the position of the inbetween, which is then used as a guide to line up the shifted extremes.
The current user manual only says this:
The current user manual only says this:
The part about "quickly draw the inbetween" needs additional instructions to emphasize that this step of blocking in a rough inbetween must be done BEFORE shifting the extremes out of pegs . Then you will use the rough inb to line up the extremes. After that you do your finished inbetween, checking the accuracy of your final lines by flipping between the two extremes."Then, open the light table's panel and activate it on your layer (see the screenshot), in order to see by transparency your previous image and your next image.
Thanks to the Light Table, start to quickly draw the inbetween."
slowtiger wrote: ↑18 Nov 2019, 23:31 When I do inbetweens, especially those with wide spacing between frames, I first indicate the inbetween position of the character/object, just top and bottom, or a circle for the main mass. This way I mark the path of action and the spacing, before I shift anything off the pegs and do the clean stuff.
As you can see, the blue sketch indicates where I want my #7 inbetween. Then I take frame 1 and 13 off the pegs, draw what I need, and put them on pegs again and add the rest. No need for shifting the inbetween because it never left its place. The inbetween (the "0" drawing in the Light Table) is always in position . It doesn't move. You can only move the existing drawings befor and after that, and only they can snap back.)