camera: character goes to a table

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Paul Fierlinger
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Re: camera: character goes to a table

Post by Paul Fierlinger »

I would probably go with the keyframer way,
for one reason : walking in 2's + camera moving in one's => that's a big risk to get a walking man "jaggy"...
Can't you say the same about both? But I want to see how Painter is going to match the footsteps in two's with the pan in singles so that the character won't trip and slide. It all depends on how simple the background will be. A line drawing should not pose a big problem.

BTW, your man on the floor is not drunk; he's dying. That was Vitriol in the bottle.
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ZigOtto
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Re: camera: character goes to a table

Post by ZigOtto »

Paul Fierlinger wrote:...
BTW, your man on the floor is not drunk; he's dying. That was Vitriol in the bottle.
geezzzz..... I thought it was a a magnum of Pauillac ! :wink:
I didn't know the vitriol is distributed in magnum bottle in the states ! :P
painterX
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Re: camera: character goes to a table

Post by painterX »

thanks al lot, D.T. Nethery, for the detailed description. as i see, for that way the keyframer is better than the camera.i just thought, the camera would it make easier. but when i should use the camera????, because i have always in other programs use a tween (keyframer), because there wasnt any camera,--> so it looks unnatural. and i thougt a camera is necessary for a good movement. --> but the same, what i can do with the keyframer, is possible with the camera, isnt?
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ZigOtto
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Re: camera: character goes to a table

Post by ZigOtto »

painterX wrote: but the same, what i can do with the keyframer, is possible with the camera, isnt?
when you have to make a camera moving with a specific path, it's easier with the Camera tool than with the Keyframer, I think you have to experiment the 2 ways in the begining, then you will quickly choose the "better" way regarding what you will have to do, and of course, a mixed [Camera + KeyFramer] or [Camera + MultiPlane] technic could combine the advantage of both. 8)
painterX
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Re: camera: character goes to a table

Post by painterX »

thank you, i have to work even more with it.its just, there are not much tutorials. but where is the difference between multiple fx and single fx? i cant find it .
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Paul Fierlinger
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Re: camera: character goes to a table

Post by Paul Fierlinger »

The name FX Stack suggests the answer to that question. You can stack one effect upon another, such as make a keyframer move and have the lines disintegrate as the character walks, instead of just fade away. Some people here become very proficient at stacking these effects upon each other but I don't ...
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ZigOtto
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Re: camera: character goes to a table

Post by ZigOtto »

to complete Paul's answer, the "Single FX" mode force you to have never more than ONE FX in the stack, some users like this limitation,
I'm clearly not of these one and use to be always in "Multiple FX" mode, the rare times I used the Single mode was "by accident"
(an inadvertently click in the popup menu) .
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artfx
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Re: camera: character goes to a table

Post by artfx »

After seeing what kinds of things Paul has done with the camera, I have really switched over to using it as well. IT really is just too much easier. You do get a very different effect, but I have come to greatly prefer it to using a cycle and sliding the background behind the character. I also like how using the camera allows me to keep more in one project.
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Paul Fierlinger
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Re: camera: character goes to a table

Post by Paul Fierlinger »

I think Terrence has some of the water scenes from this film in mind:
http://www.oldanimator.com/video/tvp/" onclick="window.open(this.href);return false;
It's about ten minutes out of a current two hour film Sandra and I plan to self distribute over the Internet.
Paul
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