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Loading Screen

Posted: 14 Jul 2019, 16:16
by acrookedheart

Re: Updates for A Crooked Heart

Posted: 15 Jul 2019, 17:40
by acrookedheart



Boss emerge

Posted: 18 Jul 2019, 01:07
by acrookedheart
I started working on the first part of the emerge where the eyes open upon Lulu's entrance.


Saevus Attack

Posted: 19 Jul 2019, 20:20
by acrookedheart

Re: Updates for A Crooked Heart

Posted: 22 Jul 2019, 08:41
by bleupencil
I'm following your progress on youtube. Brilliant stuff :)

Re: Updates for A Crooked Heart

Posted: 22 Jul 2019, 12:21
by acrookedheart
:D thanks

Attack parts

Posted: 24 Jul 2019, 01:19
by acrookedheart
The following animations are two attacks and a telegraph to action, like an attack. I don't have all the boss battle logistics worked out. So until I get it into the engine, I can't say how it's all going to go. For example, I can't move the skull during the attacks until I know how the player will interact. Once I know, I'll create an animation. I don't know what other parts are going to take place during the fight. I know the enemies and how it might play out. But it'll all depend on playing Lulu in the engine and work out what feels right.


Cactopod Emerge and Walk

Posted: 27 Jul 2019, 21:21
by acrookedheart



Intro cinematic pass

Posted: 29 Jul 2019, 16:37
by acrookedheart

Re: Updates for A Crooked Heart

Posted: 29 Jul 2019, 23:05
by daninski
Is this just one shot of the intro? It's be strange to have one of the enemy characters in clear view before you get to the love story that's being disrupted, in my opinion anyway.

Re: Updates for A Crooked Heart

Posted: 29 Jul 2019, 23:27
by acrookedheart
Cacto and Pedal will end up as environmental hazards in the full game. But for the demo, they’re just part of the intro.

Re: Updates for A Crooked Heart

Posted: 29 Jul 2019, 23:29
by acrookedheart
daninski wrote: 29 Jul 2019, 23:05 Is this just one shot of the intro? It's be strange to have one of the enemy characters in clear view before you get to the love story that's being disrupted, in my opinion anyway.
But you may have inadvertently given me a different approach.

Re: Updates for A Crooked Heart

Posted: 31 Jul 2019, 18:30
by daninski
You can thank me later!

Intro cinematic pass rough.

Posted: 06 Aug 2019, 01:30
by acrookedheart
I'm working out some ideas for demo's intro animation.


Re: Updates for A Crooked Heart

Posted: 06 Aug 2019, 14:49
by acrookedheart
The previous video was really choppy. I must’ve screwed something up while exporting out of After FX. I just exported a clip out of TVPaint and ran it through Handbrake.