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It used to be so (V10.5) that you could press either 'shift', 'ctrl' or no button to get the same behavior but without being interrupted by the pop requester . Can this requester be turned off in V11?
You just add any image in the library, then you can use it as source in the warp tool. In this way, it's eliminating multiframe, generational degradation.schwarzgrau wrote:Could you explain this any further? I'm not sure if I understand how it works.
I think, it means, that staying with one and the same source picture from the library prevents from the classical mistake I mentioned above, when manipulating in different steps. It's the same technic (Stay with your original drawing!), but much more comfortable and better to control during animation.schwarzgrau wrote: Fabrice wrote:nb : using the library with the warp tool just avoid the loss of quality when working.
Eric Scholl wrote:
schwarzgrau wrote:that wouldn't be possible in TVPaint, because of the blurring you get with every transformation and I guess that's fine.
You can get rid of the blur by using an Image in the Library as source of the Warp Tool.
Could you explain this any further? I'm not sure if I understand how it works.
Yes, thats the same with me. I prefer ASP much more for Cut-Out Animation than AFX. I also testet DUIK, but the workflow is too complex compared with ASP. I think, the original post brought me to think in a way of cut out animation: "• A Warp tool based on the technology "as rigid as possible", which allows to distort, stretch and bend your drawings. It also allows you to imitate cut-out animation." Sorry for taken it to closelyschwarzgrau wrote: Animark wrote:I don't like the new warp-tool. It is funny, but seems to be lightyears away from workflows like the puppet tool in AFX or the possibilities of the bones in ASP. But I will give it some more time later to explore its sense in an animation context.
First I have to say I never felt comfortable with the puppet tool in After Effects. It always felt a bit stiff, cause if you move a point the others always staying in place (even if this gives a bit more control). I just started using it in combination with Duik.
So I like the "feel" of the warp-tool a lot more, but not for the stuff you can do with the puppet tool or even the bones in Anime Studio Pro, that wouldn't be possible in TVPaint, because of the blurring you get with every transformation and I guess that's fine. TVPAint is a software for hand-drawn animation and I guess bone-systems and stuff like that wouldn't be an improvement.
However I think the warp-tool could be handy if you need some small adjustments on a complex character, if you try to do some subtile squash and stretch or if a character moves really slow and drawing him on every frame would make it look to jittery.
Yup, it imitates cut-out, not "does" cut-out. Like margarine imitates butter, but it is not butterAnimark wrote:It also allows you to imitate cut-out animation.
The new coloring features are working great. I had no problems when using new generated animations. Using my older stuff there are some strange behaviours. Sometimes the coloring don't works, sometimes the texturing doesn't do anything, but I cannot reproduce it, because, sometimes it works on the same project without any problems. But tendencially I have a good feeling hereFabrice wrote: Animark wrote:- The color and texture layer feels also very good. But I tried to color an older animation (made with TVP 10 or 10.5) and had some struggle with some areas won't be filled - even when the areas where completely closed. I will test it again ... When it works, I like it more than Lazy Brush. But what was happended with Lazy Brush? Are they stopped developing?
Nope, the technology is just now integrated directly within TVPaint, as CTG layers.
To "uncolor" an area, you just have to use the "exclusion" option.
we have checked everything during months, it worksPlease post your project and we will guide you if necessary.
- The possibilities of the texture layer are also great. But I don't liked to resize my private texture collection to fit with the project dimensions. For me it is normal to work with different project dimensions on one film. It don't makes my life easier, when I have to think about the size of every texture in every new scene. Sorry, maybe I misunderstood something.
The easiest way to work by now is to paint the texture directly on the screen then save it in the library.
In that way, you don't have any image size problem.
But ok, that something that might be improved in the future.
Guys, can I get an answer to this please? I'm struggling with it because it is quite disruptive to the workflow.Sewie wrote:In the behavior of the timeline something's changed; when dragging a frame or instance to another location on the timeline you now get a pop up requester asking if you want to move, copy or insert the instance.
It used to be so (V10.5) that you could press either 'shift', 'ctrl' or no button to get the same behavior but without being interrupted by the pop requester . Can this requester be turned off in V11?
[/quote]You can use this FX : Rendering > Inlay Texture.And here is a concrete question:
When texturing animation it is often usual to change the texture from drawing to drawing. Think on different water color drawings from the real world. Maybe I did'nt looked close enough, but it seems to be not possible with the new texture layer. Is there an "easy to handle" (!!!) feature to change the texture between drawings?
It's an other way to work, which allows to create animated textures.
http://www.tvpaint.com/doc/tvp11/index. ... ay-texture" onclick="window.open(this.href);return false;
There are many other options such as the "Flip panel", "Line Smoothing" , "Auto-Save" , "New layer Preset panel" , "auto-break" and "auto-save" for each layer , etc.At the moment I am not sure if I should upgrade. Like some other older nice funtions in TVPaint, I think, they are really great ideas that are not developed to an end (my subject view). I haven't tested the new biblio and the color swatches yet and will play again with the demo this weekend. So, I will see ...
Feel free to try them
But now it appears that TVP11 is not running on 10.6.8 anymore.It's not something that the user can do, but something that must be done in TVPaint's code : using a function provided by Apple that only works on OS X 10.7 or later (as the Retina display screens appeared when 10.7 was the current OS). However, we still support OS X 10.6.8, so we can't use it.
We could abandon 10.6.8 support so the Retina issue would be solved very quickly, but there's too many people that still use this OS (it's like Windows XP, there is still a lot of people that use it)