Keyframer Source:Project - how to adjust timeline?
Posted: 21 Apr 2017, 12:49
Hi all,
I'm trying to import one TVP project into another + add a few basic effect (position change, opacity fade etc) to it. Reading the forum I figured Keyframer would be the best tool for that, but what I also need is animation from the imported project B to start later than frame 1 of project A.
Say: I have 20 frames worth of animation in project B, I want to import it into project A with Keyframer, but the animation of project B to start at frame 30 of project A.
I so far noticed that I could do that if I move animation of project B to start at frame 30 (leaving 30 empty instances), or apply Keyframer in project A to imported project B and then manually move the framer 30 frames back, but I wonder if there's a way to tell Keyframer to play frame 1 of project B on frame 30 of project A. I'm relatively new to TVPaint and maybe there's something obvious I'm missing,
Thanks
(I use TVP 11 standard version)
I'm trying to import one TVP project into another + add a few basic effect (position change, opacity fade etc) to it. Reading the forum I figured Keyframer would be the best tool for that, but what I also need is animation from the imported project B to start later than frame 1 of project A.
Say: I have 20 frames worth of animation in project B, I want to import it into project A with Keyframer, but the animation of project B to start at frame 30 of project A.
I so far noticed that I could do that if I move animation of project B to start at frame 30 (leaving 30 empty instances), or apply Keyframer in project A to imported project B and then manually move the framer 30 frames back, but I wonder if there's a way to tell Keyframer to play frame 1 of project B on frame 30 of project A. I'm relatively new to TVPaint and maybe there's something obvious I'm missing,
Thanks
(I use TVP 11 standard version)