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3d in Tvpaint?
Posted: 18 Oct 2017, 14:49
by Animationriver
Do you have any thoughts about the possibility of embedding 3d model in tvpaint?
[youtube]
https://youtu.be/iuMwPywV2hY[/youtube]
Re: 3d in Tvpaint?
Posted: 19 Oct 2017, 18:03
by Peter Wassink
my thoughts can be summarized in one word....NOOOoooooo!
Re: 3d in Tvpaint?
Posted: 19 Oct 2017, 18:08
by Peter Wassink
sorry about that, but i wasn't kidding
adding such complexity can only come at the cost of what tvpaint is very good at now.
in other words... tvpaint will become less good.
case in point: the example you show the software is Toonboom.
doing regular 2D animation in Toonboom is rather messy, exactly because it can do so many things it cannot do each of those things very good.
if you need what you show there... then simply buy toonboom.
or probably better use a dedicated 3D animation software
Re: 3d in Tvpaint?
Posted: 19 Oct 2017, 18:24
by Animationriver
Peter Wassink wrote: ↑19 Oct 2017, 18:08
sorry about that, but i wasn't kidding
adding such complexity can only come at the cost of what tvpaint is very good at now.
in other words... tvpaint will become less good.
case in point: the example you show the software is Toonboom.
doing regular 2D animation in Toonboom is rather messy, exactly because it can do so many things it cannot do each of those things very good.
if you need what you show there... then simply buy toonboom.
or probably better use a dedicated 3D animation software
You are beautiful! And your thoughts are beautiful! My thoughts are exactly the same.
I'm interested in the opinions of those who are engaged in development.
Is the introduction of 3D animation really killing the power of TVPaine so much?
I see problems with the "inlay texture" in FXstak - it is cruel and difficult to work even my strong computer. This 3D is not very interesting to anyone.
But why not get the OBJ for the multicamera option?
Opinion of developers?
Re: 3d in Tvpaint?
Posted: 19 Oct 2017, 19:00
by Fabrice
I see problems with the "inlay texture" in FXstak - it is cruel and difficult to work even my strong computer. This 3D is not very interesting to anyone.
Inlay Texture FX is NOT 3D. It's just taking a long time to render.
Re: 3d in Tvpaint?
Posted: 19 Oct 2017, 20:04
by Animationriver
Is the development team already planning to do 3d in TVPaint?
Or is it not even discussed?
Re: 3d in Tvpaint?
Posted: 19 Oct 2017, 20:35
by slowtiger
Please don't. There's a plethora of 3D software out there, even for free. I don't want a perfectly functional 2D software get ruined by trying to cram 3D into it. If you need 3D, get 3D. No need to put it elsewhere.
Re: 3d in Tvpaint?
Posted: 19 Oct 2017, 21:31
by Fabrice
We (so including the dev team) try to make the best 2D Animation software ever.
So in that context, there are a bunch of options & features that need to be added, fixed, created ... before modeling, rigging, animating and rendering in 3D.
Re: 3d in Tvpaint?
Posted: 19 Oct 2017, 21:45
by Animationriver
Fabrice wrote: ↑19 Oct 2017, 21:31
We (so including the dev team) try to make the best 2D Animation software ever.
So in that context, there are a bunch of options & features that need to be added, fixed, created ... before modeling, rigging, animating and rendering in 3D.
You're right. Take your time, make the best product!
My respect!
Re: 3d in Tvpaint?
Posted: 19 Oct 2017, 22:24
by Fabrice
3D is too much "D" at least at this time.
- - - -
That said, your link is about "
master controlers". Read the comments and you will learn a lot :
Take that Moho
So it was created in Moho (anime studio) first ...
It is not as "easy" as the video makes it out to be. Will need to fully program and code controls. At least anime studio switches did not require someone to know how to code. This is the most disappointing feature to get without a basic preset template or switches. Seems like an unfinished idea, the idea is cool but without implementation to be accessible to regular animation users, it seems unfinished and terrible implementation for a program aimed at artists, animators, and riggers who do not have programming skills. Personally, I love the idea of the master controllers, just really hate how this was distributed/marketed and implemented this way without a basic template features.
It's not user friendly.
So maybe it's more interesting to check them in Moho (anime studio) directly. They might have done a more interesting job.
Re: 3d in Tvpaint?
Posted: 20 Oct 2017, 10:05
by Animationriver
I am grateful to you for a short story about the software.
I do not know much. And I wanted to find out if Tvpaint would develop in 3d.
Now I know the answer. How can I understand it now is - NO! )))
Ok.
Thanks.
Re: 3d in Tvpaint?
Posted: 24 Oct 2017, 10:30
by schwarzgrau
If you searching for a way to combine 3D and 2D animation in one software package you should probably checkout Blenders Grease Pencil tools
Re: 3d in Tvpaint?
Posted: 24 Oct 2017, 11:20
by Animationriver
I love TVPaint! )))
Re: 3d in Tvpaint?
Posted: 05 Jan 2018, 21:17
by VGmaster9
Fabrice wrote: ↑19 Oct 2017, 21:31
We (so including the dev team) try to make the best 2D Animation software ever.
So in that context, there are a bunch of options & features that need to be added, fixed, created ... before modeling, rigging, animating and rendering in 3D.
While I agree with that, things like a 3d camera would nice for TVP to have while using 3d environments, while also allowing even tighter integration with them.
Re: 3d in Tvpaint?
Posted: 20 Jan 2018, 17:25
by daninski
The mult-plane effect is kind of a 3D camera. Very slow though, well on my set-up at least.