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Import Image at point in Timeline
Posted: 11 May 2021, 18:17
by acrookedheart
When I import an image, no matter where I'm at frame wise, it'll always place the imported image(s) at the start. Is there a way to change this?
Re: Import Image at point in Timeline
Posted: 11 May 2021, 18:23
by slowtiger
None I'm aware of.
Re: Import Image at point in Timeline
Posted: 11 May 2021, 18:31
by acrookedheart
That's too bad because it would be helpful in large scenes where you have to slide back to the start to grab and move the image. It might seem stupid but it's annoying when you have to do it several times. It disrupts the flow sometimes.
Re: Import Image at point in Timeline
Posted: 13 May 2021, 16:46
by 2dbert
A workaround you could try would be this one: When you're already at the right position in the timeline, make a new empty layer and import the image as a custom brush (and click "stamp in place" if the image has the same measurements or at least aspect ratio as your project). If it's more than one image you wish to import but they're continuously named, your empty layer needs to have the desired amount of empty instances prepared, that you then can go along by cursor keys and keep pressing "stamp in place" at every new instance.
Re: Import Image at point in Timeline
Posted: 13 May 2021, 16:49
by acrookedheart
That's a good workaround for some images. Thanks for info.
Re: Import Image at point in Timeline
Posted: 13 May 2021, 17:18
by Svengali
Old Link to 4 button/script set that makes save and load images (or display) at the current image on a layer easy.
I haven't checked these buttons for a while now, but my personal version seem to work with 11.0.10.
Test out on a backed up project. First, set a path where images will be saved and loaded... BEFORE trying to save or load.
Let me know if it works for you.
sven