Stencil error
Posted: 09 Jul 2021, 15:05
This is another one of these issues that keeps manifesting itself.
it has to do with adding opacities along the antialiased edges of a mask
After aplying The layer stencil you are left with visible 'cracks'
if i have a single stencil layer
first i use it positive on a layer, resulting in the bottom black triangle(in my example)
then i use it negative mode, resulting in the top black triangle.
now you would expect, when both layers are on, that the result you get is 100% closed edges.... but they are not
the mask has Anti-Alias so i would think an edge pixel that f.i. is 20% translucent, will give me 20% black in the positve and 80% black in the negative.
I think the underlying problem is that when you add 80% opacity to a 20% opacity layer it does not add up to 100%.
this is the what the 'crack' looks like at 100%;
it has to do with adding opacities along the antialiased edges of a mask
After aplying The layer stencil you are left with visible 'cracks'
if i have a single stencil layer
first i use it positive on a layer, resulting in the bottom black triangle(in my example)
then i use it negative mode, resulting in the top black triangle.
now you would expect, when both layers are on, that the result you get is 100% closed edges.... but they are not
the mask has Anti-Alias so i would think an edge pixel that f.i. is 20% translucent, will give me 20% black in the positve and 80% black in the negative.
I think the underlying problem is that when you add 80% opacity to a 20% opacity layer it does not add up to 100%.
this is the what the 'crack' looks like at 100%;