The super animbrush: (ie: the symbol in flash)
http://www.cartoonmonkey.com/Untitled.html
Possible to do something like this in TVP? It would really be incredible to have this in the program..
C
SuperAnimbrush!
- CartoonMonkey
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- Peter Wassink
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- CartoonMonkey
- Posts: 1087
- Joined: 01 Jun 2007, 18:47
- Location: Portland, Oregon
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Hi Peter, -Well, admittedly, I didn't think of this solution.
However, I am speaking of something a bit more dynamic. I would like an "easier" interface to controlling a custom animbrush. The stop / Start frame, looping mode, play once, flip flop etc.
And, the ability to do this all without leaving the current project. Independent timelines for the super animbrush.
The SuperAnimbrush would exist on it's own layer, with a small bounding box on it. It has it's own center of rotation, a movable center point, and when double clicked, the screen goes grey, and you are taken inside this SuperAnimBrush to view it's own independent timeline.
This is the one innovation that flash has, that no bitmap program can do, and if it was added to TVP as a feature, it would be a true standout!
I wish I could code, I would just do it myself!
C
However, I am speaking of something a bit more dynamic. I would like an "easier" interface to controlling a custom animbrush. The stop / Start frame, looping mode, play once, flip flop etc.
And, the ability to do this all without leaving the current project. Independent timelines for the super animbrush.
The SuperAnimbrush would exist on it's own layer, with a small bounding box on it. It has it's own center of rotation, a movable center point, and when double clicked, the screen goes grey, and you are taken inside this SuperAnimBrush to view it's own independent timeline.
This is the one innovation that flash has, that no bitmap program can do, and if it was added to TVP as a feature, it would be a true standout!
I wish I could code, I would just do it myself!
C