TVP12 Light table slower performance [TVPA-3304]

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TVPUSER
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TVP12 Light table slower performance [TVPA-3304]

Post by TVPUSER »

I've noticed that using the light table in TVP12 is more sluggish than in TVP11
Is there any reason for this? Specifically out of peg has seen a decline in speed, is it using the new transform algorithm?
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Peter Wassink
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Re: TVP12 Light table slower performance

Post by Peter Wassink »

between the click and dragging of the off-peg i also notice a slight pause, before it starts moving that is longer in v12 then in v11.
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jonathan_tvpaint
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Re: TVP12 Light table slower performance [TVPA-3304]

Post by jonathan_tvpaint »

Thank you for your contribution. The team was able to reproduce the issue and is currently working on it. We will try to have it fixed in a future update.
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Re: TVP12 Light table slower performance [TVPA-3304]

Post by kelanhordos »

I am having a different issue using the Out of Pegs feature in v12, and it's possible it's related to this performance issue. I've attached a video, but basically when I am working in 4k format and try and draw multiple lines in succession with OOP enabled, the lines are not rendering properly. It works fine if I draw in one continuous line, but alas I'm used to short strokes and am having to go back to v11 to do OOP drawing at this resolution. It seems to work with 1920 x 1080 fine, and a quick test in between the two at 2880 x 1620 also seems to work well enough, although I didn't add a ton of frames or layers.

OOP.mp4
(2.94 MiB) Downloaded 58 times
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Peter Wassink
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Re: TVP12 Light table slower performance [TVPA-3304]

Post by Peter Wassink »

not sure if this is worse from v11.
Working in 4k always felt a bit tasking for tvpaint
Peter Wassink - 2D animator
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Re: TVP12 Light table slower performance [TVPA-3304]

Post by kelanhordos »

Ya I understand it's high res, but when I do the same 4k test in a video I don't get the issue if I go into v11. I am also able to use the actual project file I was having trouble working with in v12, which is a custom size due to a bg of ~2450 x 1350, and do the OOP inbetweening with no issue in v11.7.4.

Does anyone know if RAM affects OOP?
PC: Windows 10/64 Pro - TUF Gaming H470-PRO, i9-10900F@ 2.8 GHz - 32Gb RAM
Tvpaint 12.0.1 Pro
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