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Loop Animation
Posted: 13 Nov 2024, 23:04
by sphereoid
I want to have an animation loop for a certain number of frames and then stop. I want the same character to do something else. Is there a way I can do this with the loop function?
Re: Loop Animation
Posted: 14 Nov 2024, 09:52
by slowtiger
Search the manual for "faux-fixe".
Re: Loop Animation
Posted: 14 Nov 2024, 19:21
by sphereoid
Thanks that's not quite what I'm looking for.
Re: Loop Animation
Posted: 14 Nov 2024, 19:46
by slowtiger
This is exactly what you're looking for.
Create your looping animation, let's say it's 12 frames long. Extend the last frame to whatever, say 60 frames. Go to frame # 13,right-click, choose faux-fixe and set it to 12, mode repeat. Go to frame # 40 and create a key here. Now play: it loops until # 40 then stops.
This frame (# 40 in my example) is the one where you start with the next animation after the looping part.