o.k. Vera... kein problem
there are a couple of ways to do this (but that goes for most solutions in tvp)
1) you can use the keyframer in the FX stack (under motion)
this method requires a lot of fideling with the x-coordinate value in the keyframer to prevent the unwanted skating.
but its probably closest to what you know from animo.
2) pick up the walkcycle as a custombrush. (say its a 12 frame cycle)
position and stamp down each frame of the walkcycle brush individually on the background.
you now have an animlayer with the 12 fases of your walk
you can simply continue doing this until your character is out of screen
3) but if you want to save some work... you only have to do it once
after you have put 1 cycle down, copy the layer and shift it until frame 1 of the duplicated layer is above frame twelve of the original
Now using the transformtool shift the X value in such a way that the foot of your character on the first frame of the copied layer, matches with the last frame of the original.
double click under the duplicated layer so that all frames become yellow, click apply in the transform tool panel.
all drawings will be shifted and match up perfectly with the first cycle and with the BG.
you only have to shift the duplicated layer 1 frame to the right so it won't overlap.
depending on how many cycles you need you can keep duplicating and transforming the duplicated layers until the character is out of frame. No need to change the value in the transform tool
you can keep using the same value
it sounds really much more complicated then it is!
it will be much more clear to see it....videotutorial! please
