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LL overworked Intro
Posted: 20 Oct 2008, 13:15
by Klaus Hoefs
Made some small changes for the Intro-part of LL
http://www.inf.fh-flensburg.de/hoefs/+t ... _17_10.mp4
Music still dummy, atmo still missing.
Re: LL overworked Intro
Posted: 20 Oct 2008, 15:25
by Paul Fierlinger
I get garbage when I try to access your link.
Re: LL overworked Intro
Posted: 20 Oct 2008, 15:49
by Klaus Hoefs
Did you try RMB/Save as... ???
That one comes out of Vegas and should not cause any troubles, anyway - I try to upload another format asap.
Re: LL overworked Intro
Posted: 21 Oct 2008, 07:08
by Klaus Hoefs
Well, here is the one with a new player. It's a swf-file ( out of Flash), highly compressed to 6.3 MB. I added additional controls.
http://www.inf.fh-flensburg.de/hoefs/+t ... Intro.html
Re: LL overworked Intro
Posted: 21 Oct 2008, 14:13
by Sierra Rose
I enjoy the bird leading my eye. The tiny figures walking by the harbor seem more natural now, no longer cyclic. When you say "atmo still missing" what is atmo? About the music you will use--it is very dramatic, rich. I get the feeling of something building.
Re: LL overworked Intro
Posted: 21 Oct 2008, 14:18
by slowtiger
Atmo = atmospheric sound (I thought that term to be generic, but it seems to be german only). All ambient noises, the stuff that makes up the aural mood of a place.
Re: LL overworked Intro
Posted: 21 Oct 2008, 14:26
by Klaus Hoefs
Thank you very much Sierra,
atmo = atmosphere sounds, the sounds coming from the environments: squealing seagulls, sheet metal buckets, voices of dockworkers, champs of walking dockworker-boots...
Still if I go through my own piece, I am still missing the inbetweens (it comes to me like a shuttering engine now).
Re: LL overworked Intro
Posted: 21 Oct 2008, 14:28
by Klaus Hoefs
sorry, coincident with Markus ...
Re: LL overworked Intro
Posted: 21 Oct 2008, 15:12
by Paul Fierlinger
I agree with you Klaus, that inbetweens are still missing and the holds are too plentiful while they are too short at the same time. I highly recommend that you start your animation with key poses and work out the inbetweens. You have hit upon a style which looks effortless to you so keep the motion going.
When the man opens the door, he has to stretch his hand out and tilt forward in an unnatural way and this is because you placed him too far from the door. If you were to draw key positions you would have avoided this mistake. These sort of mistakes also make the character look weightless. To show weight is so terribly important in animation.
But if you go ahead with my suggestion to draw key poses first, beware of the opposite mistake; don't become an inbetween maniac, making all characters float about with no dynamics. The spacing of inbetweens need to have the same dynamics of music; rhythm and changing speeds.