Drawing copied to following frames?
Posted: 08 Sep 2009, 08:08
I don't know if this is a bug, or the way some animators prefer to work - but here's what happens, and does anyone know how to stop it?
I create a new animation layer in TVP 9 Animation, and drag it out to 20 frames with nothing on them. I draw something on frame one, say it's a falling ball. Then I go to frame 2 to draw it in a new position, but what I drew in frame 1 is there too! (Onionskinning/light table is turned off, it's not a ghosted image from the frame before.) In fact, all 20 frames are copies of frame 1. If I draw on frame 2, that gets copied to all the following frames as well, but not to frame 1. When I draw on frame 3, it's on all frames except 1 and 2.
I can do 2 things - I can go and erase the frame 1 ball from al the other frames, then erase the frame 2 ball from all the frames after...
Or, I can create just one frame, draw the ball on it, then drag it to create a blank frame, then draw on frame 2, drag it out for one more frame and draw on frame 3... it's possible, but very slow. This didn't happen in earlier versions (Aura, Mirage).
The first time I noticed it, I had created an Image layer, then converted it to an Anim layer, then extended it. . So the next time I made it an Anim layer from the start, but it still did the same thing. It did the same with an imported sequence of images. I was painting out a support rod on my puppet, and I saw it had painted over the same spot on all the following frames, which didn't help because the rod was moving to a new position each frame.
What I want to do is create the number of frames I need in one operation, then draw what I want on the frame I want, without it appearing on other frames. Is there some setting I don't know about?
In case it's a bug - I'm using a Mac Pro dual quad-core 3 ghz Xeon, (last year's model), OS X 10.5.8 Leopard.
I create a new animation layer in TVP 9 Animation, and drag it out to 20 frames with nothing on them. I draw something on frame one, say it's a falling ball. Then I go to frame 2 to draw it in a new position, but what I drew in frame 1 is there too! (Onionskinning/light table is turned off, it's not a ghosted image from the frame before.) In fact, all 20 frames are copies of frame 1. If I draw on frame 2, that gets copied to all the following frames as well, but not to frame 1. When I draw on frame 3, it's on all frames except 1 and 2.
I can do 2 things - I can go and erase the frame 1 ball from al the other frames, then erase the frame 2 ball from all the frames after...
Or, I can create just one frame, draw the ball on it, then drag it to create a blank frame, then draw on frame 2, drag it out for one more frame and draw on frame 3... it's possible, but very slow. This didn't happen in earlier versions (Aura, Mirage).
The first time I noticed it, I had created an Image layer, then converted it to an Anim layer, then extended it. . So the next time I made it an Anim layer from the start, but it still did the same thing. It did the same with an imported sequence of images. I was painting out a support rod on my puppet, and I saw it had painted over the same spot on all the following frames, which didn't help because the rod was moving to a new position each frame.
What I want to do is create the number of frames I need in one operation, then draw what I want on the frame I want, without it appearing on other frames. Is there some setting I don't know about?
In case it's a bug - I'm using a Mac Pro dual quad-core 3 ghz Xeon, (last year's model), OS X 10.5.8 Leopard.