motion keyframer on twos
motion keyframer on twos
is it possible to have the motion keyframer effect move on twos instead of ones? I want to pan a walking character which is animated on twos. To avoid strobing the movement should pan on twos too.
Re: motion keyframer on twos
OK... I found a way...but it's a bit tedious. Just render the movement, delete every second frame, then double them again.
Maybe there's a faster way?
Maybe there's a faster way?
Re: motion keyframer on twos
Select all frames, then Layer > Exposure > Recompute Exposure. It's also a button in the Exposure tool panel.
This function compares consecutive frames and turns those which are identical into exposures again. I use it after any FX stack operation on already timed animation.
This function compares consecutive frames and turns those which are identical into exposures again. I use it after any FX stack operation on already timed animation.
TVP 10.0.18 and 11.0 MacPro Quadcore 3GHz 16GB OS 10.6.8 Quicktime 7.6.6
TVP 11.0 and 11.7 MacPro 12core 3GHz 32GB OS 10.11 Quicktime 10.7.3
TVP 11.7 Mac Mini M2pro 32GB OS 13.5
TVP 11.0 and 11.7 MacPro 12core 3GHz 32GB OS 10.11 Quicktime 10.7.3
TVP 11.7 Mac Mini M2pro 32GB OS 13.5
Re: motion keyframer on twos
Hey thanks. I know this function. I use it almost on a dayly basis since Elodie pointed it 's existence out to me. But does this work on pulled character? Since after applying the motion it recomputes the images and every frame becomes another image which is different from the previous one.
I'll try it out next time I stumble over this problem again.
I'll try it out next time I stumble over this problem again.
Re: motion keyframer on twos
Hmpf. Of course you're right: this approach doesn't work with anything the keyframer produces. I remembered again that this is the reason why I keep scenes in 12fps for as long as possible, making keyframer operations on two's easier.
I wonder if there's an opposite function to "add exposure": "remove any exposure within the selection"? That way we could temporarily set animation on one's, perform FX operations, then add exposures to be on two's again.
I wonder if there's an opposite function to "add exposure": "remove any exposure within the selection"? That way we could temporarily set animation on one's, perform FX operations, then add exposures to be on two's again.
TVP 10.0.18 and 11.0 MacPro Quadcore 3GHz 16GB OS 10.6.8 Quicktime 7.6.6
TVP 11.0 and 11.7 MacPro 12core 3GHz 32GB OS 10.11 Quicktime 10.7.3
TVP 11.7 Mac Mini M2pro 32GB OS 13.5
TVP 11.0 and 11.7 MacPro 12core 3GHz 32GB OS 10.11 Quicktime 10.7.3
TVP 11.7 Mac Mini M2pro 32GB OS 13.5
Re: motion keyframer on twos
You can already do this with "-N" => put a number higher than the number of your expo : only the head of your instance will be kept. =)
Re: motion keyframer on twos
Or just press "-1" as often as I need ... aaargh! It's all there, again!
TVP 10.0.18 and 11.0 MacPro Quadcore 3GHz 16GB OS 10.6.8 Quicktime 7.6.6
TVP 11.0 and 11.7 MacPro 12core 3GHz 32GB OS 10.11 Quicktime 10.7.3
TVP 11.7 Mac Mini M2pro 32GB OS 13.5
TVP 11.0 and 11.7 MacPro 12core 3GHz 32GB OS 10.11 Quicktime 10.7.3
TVP 11.7 Mac Mini M2pro 32GB OS 13.5
- Peter Wassink
- Posts: 4439
- Joined: 17 Feb 2006, 15:38
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Re: motion keyframer on twos
yes:hilere wrote:OK... I found a way...but it's a bit tedious. Just render the movement, delete every second frame, then double them again.
Maybe there's a faster way?
first set your keyframer up so the movement works on the layer.
now before applying the FXstack
create a new animlayer of halve the layers length
now adjust the keylayers length to this new "half length layer" (drag the white end handle of the keylayer so that it lines up with the end handle of the new "half length layer".)
apply effect on the new "halflength layer"
select all frames of the layer and click [+1] in the animator panel (doubling the frames)
Peter Wassink - 2D animator
• PC: Win11/64 Pro - AMD Ryzen 9 5900X 12-Core - 64Gb RAM
• laptop: Win10/64 Pro - i7-4600@2.1 GHz - 16Gb RAM
• PC: Win11/64 Pro - AMD Ryzen 9 5900X 12-Core - 64Gb RAM
• laptop: Win10/64 Pro - i7-4600@2.1 GHz - 16Gb RAM
Re: motion keyframer on twos
Sounds like this needs a follow up in a future version of TVP. Cause this is an action one often does as soon as you work with cycles.
- Peter Wassink
- Posts: 4439
- Joined: 17 Feb 2006, 15:38
- Location: Amsterdam
- Contact:
Re: motion keyframer on twos
yes its a good request:hilere wrote:Sounds like this needs a follow up in a future version of TVP. Cause this is an action one often does as soon as you work with cycles.
to be able to apply the keyframer to either singles (default) or doubles , triples or maybe better... simply let it respect the current instances of the layer to which you apply.
Peter Wassink - 2D animator
• PC: Win11/64 Pro - AMD Ryzen 9 5900X 12-Core - 64Gb RAM
• laptop: Win10/64 Pro - i7-4600@2.1 GHz - 16Gb RAM
• PC: Win11/64 Pro - AMD Ryzen 9 5900X 12-Core - 64Gb RAM
• laptop: Win10/64 Pro - i7-4600@2.1 GHz - 16Gb RAM
Re: motion keyframer on twos
why don't you use the [Apply FX on Heads Only] command ?
btw, this buttonized command has been lost/removed when the "Instance Panel" was integrated in the new "Animator Panel",
and I have already asked somewhere else for its comeback,
meanwhile, a custom-made [FXh] button with the following command would do the trick (I use it all the times) :
btw, this buttonized command has been lost/removed when the "Instance Panel" was integrated in the new "Animator Panel",
and I have already asked somewhere else for its comeback,
meanwhile, a custom-made [FXh] button with the following command would do the trick (I use it all the times) :
Code: Select all
tv_command heads tv_stackapply
Re: motion keyframer on twos
thanks ZigOtto, this sounds like the solution. I made me the button. Next time I need it I'll try it out.