StepDraw - use to apply looping cutbrush to layer sequence
Posted: 20 Feb 2011, 00:44
This TVPX file contains a little button called StepDraw (that calls a script by the same name). It makes it very easy to position and apply a looping animbrush of images to a sequence of frames (walk cycle or falling raindrops or what have you.)
Once the tvpx is installed, the StepDraw button should be assigned to a shortcut key. Here's one way to use it:
1. Create a multiframe animbrush that can loop - a walk cycle for instance - and make sure the animbrush's MODE is set to Loop .
2. On the current layer, select a start frame.
3. Turn on the Light table for the current layer.
4. Position the animbrush where you want the first frame to stamp.
5. Press the shortcut key which stamps the animbrush onto the frame then advances the layer to the next frame (the light table will display the image from the previous frame). Also, the animbrush is automatically advanced to the next image in the animbrush sequence ready to be stamped on the new current frame.
6. Each time you click on the shortcut key, the animbrush image and the layer frame both step forward.
Thus, precise placement of cycling animbrush images onto advancing layer frames becomes simple.
Sven
Once the tvpx is installed, the StepDraw button should be assigned to a shortcut key. Here's one way to use it:
1. Create a multiframe animbrush that can loop - a walk cycle for instance - and make sure the animbrush's MODE is set to Loop .
2. On the current layer, select a start frame.
3. Turn on the Light table for the current layer.
4. Position the animbrush where you want the first frame to stamp.
5. Press the shortcut key which stamps the animbrush onto the frame then advances the layer to the next frame (the light table will display the image from the previous frame). Also, the animbrush is automatically advanced to the next image in the animbrush sequence ready to be stamped on the new current frame.
6. Each time you click on the shortcut key, the animbrush image and the layer frame both step forward.
Thus, precise placement of cycling animbrush images onto advancing layer frames becomes simple.
Sven