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B's adventures in TVPaint
Posted: 11 Jun 2012, 12:23
by bleupencil
Hello. I am seriously trying to learn TV Paint, but my earlier attempts always had me running back to Photoshop because that one is second nature to me. I want to make TVP second nature so I can make animations in it eventually. That will only come with practice and critique, so I hope you don't mind me sharing and asking for input
Here are some from the long weekend (which is sadly now over).
And I made this last week, he is the same wizard guy above in the red and blue (color tests).
I've learned so much in just a couple of days, it's silly that I did not try to apply myself more before, even though I thought I was. (Maybe it was the wrong frame of mind?)
Re: B's adventures in TVPaint
Posted: 11 Jun 2012, 13:07
by Elodie
Love the colors and designs of the main character =)
It's great to see your serious and perseverance ! Keep up the good art and don't hesitate to ask us anything if you need any help !
Re: B's adventures in TVPaint
Posted: 11 Jun 2012, 20:50
by bleupencil
Thanks Elodie! I definitely will!
Re: B's adventures in TVPaint
Posted: 11 Jun 2012, 22:57
by idragosani
Your stuff is looking great! I love your style
Re: B's adventures in TVPaint
Posted: 12 Jun 2012, 10:41
by bleupencil
Thanks Brett
Learning to apply texture today. Via the FX stack > color > source.
Is this how one would apply it in an animation or is there another, quicker way? I think I found something on the forum a while back, will have to go in search of it again. I was hoping for at least two different textures, one for the background and maybe one for the character if not the whole composition.
Re: B's adventures in TVPaint
Posted: 12 Jun 2012, 13:11
by slowtiger
Usually I have a layer of texture and a layer of colored character, using the latter as stencil I merge them, mostly using "multiply" mode.
Re: B's adventures in TVPaint
Posted: 16 Jun 2012, 01:59
by CartoonMonkey
These look fantastic. Love the style..!
Re: B's adventures in TVPaint
Posted: 16 Jun 2012, 10:35
by MatthewTardiff
awesome. Good luck on your journey.
Re: B's adventures in TVPaint
Posted: 18 Jun 2012, 08:59
by MrChoy
Deeply Groovy. I love the style. More please
Re: B's adventures in TVPaint
Posted: 23 Jun 2012, 22:23
by bleupencil
Thank you for the replies guys
I have been busy but am still experimenting.
Working on this lately.
I really do love this program!
Slowtiger, do you do that with animated textures too?
Also, for anyone who can help.... I have a
question about the above image which I may or may not work out later after I've finished animating...
I want the shadow to move with the character, what would be the best way to go about it? This is just a still shot, but I duplicated the layer, and applied some colour changes in the FX panel and used the wrap tool to transform. Can I do this across multiple frames at the same time?
Also, I would like the shadow to be weaker
outside the spotlight. This would be done using a mask, am I correct?
Thanks for any help
Re: B's adventures in TVPaint
Posted: 24 Jun 2012, 07:41
by slowtiger
I worked with moving textures, too, but I'm still not completely satisfied with the result. Neds more experimenting.
Your shadow: since the source of light is so clearly on top of him, I would just put a black spot under him. For a shadow like yours the light source is missing.
Re: B's adventures in TVPaint
Posted: 24 Jun 2012, 10:09
by Paul Fierlinger
I disagree with my friend on the other side of the aisle; I have learned from cameramen and photographers that the rules of continuity and logic do not apply even to live action films when it comes to light and shadow. Sandra also ignores such rules of nature and rather abides by her heightened sense of composition as she applies shadows to backgrounds.
By the same token, I ignore the rules of nature when I draw shadows and apply them freehand to suit my intuitions where I see that a true to life direction or shape of a shadow might become overbearing and hog the character's actions and I distort shadows with abandon.
Isn't it the nature and attraction of freehand art to give preference to impressions rather than to mechanical rules of nature? Should we count the number of fingers, keeping these consistent throughout the hands gestures? I prefer to give my characters the appearance of nimble fingers by adding a few more than even Stalin had toes (he had six on each foot) when the character is to show dexterity, or make them look club-footed to show clumsiness.
Re: B's adventures in TVPaint
Posted: 24 Jun 2012, 12:19
by slowtiger
Oh, I'm not so much for accurate perspective as for saving work and avoid problems ... *g*
Re: B's adventures in TVPaint
Posted: 25 Jun 2012, 07:28
by bleupencil
Thanks. I went with the spot shadow this time.
Had to finish this up, but I sure learned a lot doing it! The next attempt will be better with more time I hope
Re: B's adventures in TVPaint
Posted: 25 Jun 2012, 08:50
by MrChoy
Nice. I like the style.
How did you animate with the flat colours. Draw a self coloured outline and fill it? This may sound like a daft question but when I tried this method I found it difficult to get a fill to the edges. Either I got some semi transparent gaps that only showed up on the back ground or my fill extended past my lines.....Could be my questionable line quality or choice of clean up brushes.
A big round of applause from me. I think TVP is a perfect match for you
P.S some
lovely stuff on your blok too
!