Hi all,
Is there a brush that do the same as liquifiy panel in Photoshop. Like smear but without blurring?
Also, is there a way to make rubber texture brush? I saw it on one of the lemec videos. http://www.youtube.com/watch?v=wcM5OtdP ... ature=plcp" onclick="window.open(this.href);return false;
you can see it at the bare end of the movie
Thanks,
Danilo
Re: Liquify / Rubber brush texture
Posted: 01 Oct 2012, 07:53
by Fabrice
Hi Danilor,
Welcome in the TVPaint forums.
There are various brushes located in the "Tool-Bin" Panel of TVPaint. (should be on the right bin in the default config of the software).
Mark (Lemec) did use some of them in his videos.
Feel free to post some images of the brushes you would like to have, even if the image comes from an other software.
It's more easy for use to post a brush or workaround in return.
This is the liquify brush in PS.
There is also the smudge brush in PS that do the similar thing but without filter window.
The closest one in TVP is shift brush mode, but it still blurs the image.
I think it could be very helpful, as this way you can sculpt your drawings, fix some proportion errors and so on.
thanks:)
Re: Liquify / Rubber brush texture
Posted: 01 Oct 2012, 18:02
by Peter Wassink
hi danilor
in the fxstack there is Optical flow in the distortionfolder
Re: Liquify / Rubber brush texture
Posted: 02 Oct 2012, 10:38
by danilor
Thanks Peter, it works great!
Also if someone know how to make the rubber brush.
here is the example:
Re: Liquify / Rubber brush texture
Posted: 02 Oct 2012, 10:51
by slowtiger
You need to have shorter segments if you want the outline follow a narrow curve.
I'd recommend to have 2 brushes: 1 short for the lines, 1 for the leaves. Paint a stroke with one brush, change brush, hit enter to have TVP repeat the stroke you just made.
You have to experiment a bit with repeat and other settings in the brush panel.
Re: Liquify / Rubber brush texture
Posted: 02 Oct 2012, 16:31
by danilor
Thanks slowtiger,
But what if I want to use photo texture,or more complicated pattern?
Why not just direct your questions to lemec over his PM? It is not that I mind following this thread; it is just that I feel you would be more efficiently helped with the answers you are seeking.
Re: Liquify / Rubber brush texture
Posted: 02 Oct 2012, 17:06
by danilor
Hi Paul,
I was thinking so too, but was wondering if it is too stupid question, so I first looked at the forum and then I created a thread. Also maybe there is more people who are interested in the same, so it can be useful to everybody.
Re: Liquify / Rubber brush texture
Posted: 02 Oct 2012, 17:10
by Paul Fierlinger
True.
Re: Liquify / Rubber brush texture
Posted: 02 Oct 2012, 17:29
by slowtiger
As I said, experiment. It may be that eventually you reach the limit of what a paint program is able to do, in that case you should take your complex photo texture and map it onto an endless tube in a 3D software.
Re: Liquify / Rubber brush texture
Posted: 02 Oct 2012, 22:03
by Peter Wassink
one trick is to use an animated custombrush
and construct it in a way a scanner operates.
you animate the image you want to use, with the keyframer shifting it 1 pixel every frame (if the source image is 400 pixels high you move it 400 pixels along the x-axis) then you pick up a slice of this animation as an animbrush (depending on the width of the image you need to pick up quite a thick stroke or the corners turns will show gaps)
the animbrush is now an animation that displays the whole image a few lines at a time
if you set angle to direction , size to pressure and switch off step you can get results like this:
Not perfect but still fun
Re: Liquify / Rubber brush texture
Posted: 02 Oct 2012, 22:34
by Fabrice
hello,
Regarding the liquid brush, can you try those ones ?
It's not exactly the same (blury sometimes), but you might be interested.
Re: Liquify / Rubber brush texture
Posted: 02 Oct 2012, 22:39
by Fabrice
btw, where exactly is the Rubber brush you would like to imitate in Lemec's video ?
Please can you help me by providing me the exact time on the video ?