Is it possible to use Keyframer non-destructively?
Is it possible to use Keyframer non-destructively?
I need to use a Keyframer FX on a bunch of cleaned up characters, but there is no way I can let them blur in the process of transformation. Is there any way to apply it non-destructively - i.e. by forcing it to use only exact 1 pixel increments, and set smoothing to None (as it's possible with Panning and Transform tools)?
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Re: Is it possible to use Keyframer non-destructively?
Hmmm, I don't think so.
Maybe a script can do the job.
Maybe a script can do the job.
Re: Is it possible to use Keyframer non-destructively?
I guess this hsould be a feature request, cause this could save lots of work and peoples lives Imagine that we must redraw each frame because it cannot be transformed non-destructively. I understand that when it's rotation, or size transformation, then little blur is inevitable, but when it's just panning, this should be possible...Elodie wrote:Hmmm, I don't think so.
Maybe a script can do the job.
at home: Hackintosh Intel Core i9-9900K, GPU AMD RX 6600 8GB, Cintiq 22" + Dell P2415Q 4K displays, MAC OS High Sierra / Windows 10, TVP Pro 11.7.1 + TVP Pro beta
at work: Windows 10, TVP 11.7.1 Std
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at work: Windows 10, TVP 11.7.1 Std
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Re: Is it possible to use Keyframer non-destructively?
But would you really spot the difference in motion? I'm all for crisp lines, but noticed I can mix crisp lines with blurred ones and nobody would notice (in common fast movements).
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Re: Is it possible to use Keyframer non-destructively?
I might be wrong, but if you do some calculations (number of image used = last position - origin position), it shouldn't be blurry. (assuming it's a pan)Soom wrote:I need to use a Keyframer FX on a bunch of cleaned up characters, but there is no way I can let them blur in the process of transformation. Is there any way to apply it non-destructively - i.e. by forcing it to use only exact 1 pixel increments, and set smoothing to None (as it's possible with Panning and Transform tools)?
Also, depending on the source you choose, you won't modify the original layer.
Fabrice Debarge
Re: Is it possible to use Keyframer non-destructively?
Hmmm.. that might be correct, but if I have several keyframes on the pan, it makes calculations more complicated, and if I use a progress profile, or pan diagonally, I think, it becomes impossible... so calculating is only easy for straight line motion from point a to point b. An option could be, that there was a separate FX that uses the Pan Tool over time for those tasks - this would be ideal.Fabrice wrote:I might be wrong, but if you do some calculations (number of image used = last position - origin position), it shouldn't be blurry. (assuming it's a pan)Soom wrote:I need to use a Keyframer FX on a bunch of cleaned up characters, but there is no way I can let them blur in the process of transformation. Is there any way to apply it non-destructively - i.e. by forcing it to use only exact 1 pixel increments, and set smoothing to None (as it's possible with Panning and Transform tools)?
Also, depending on the source you choose, you won't modify the original layer.
I also agree that for most independent productions this issue probably is trivial, but for big projects with strict requirements, this can be quite fatal : )
at home: Hackintosh Intel Core i9-9900K, GPU AMD RX 6600 8GB, Cintiq 22" + Dell P2415Q 4K displays, MAC OS High Sierra / Windows 10, TVP Pro 11.7.1 + TVP Pro beta
at work: Windows 10, TVP 11.7.1 Std
https://vimeo.com/danas
at work: Windows 10, TVP 11.7.1 Std
https://vimeo.com/danas
Re: Is it possible to use Keyframer non-destructively?
ok it makes sense.Hmmm.. that might be correct, but if I have several keyframes on the pan, it makes calculations more complicated, and if I use a progress profile, or pan diagonally, I think, it becomes impossible... so calculating is only easy for straight line motion from point a to point b. An option could be, that there was a separate FX that uses the Pan Tool over time for those tasks - this would be ideal.
Fabrice Debarge
Re: Is it possible to use Keyframer non-destructively?
In the to do list
Re: Is it possible to use Keyframer non-destructively?
Thanks!Elodie wrote:In the to do list
at home: Hackintosh Intel Core i9-9900K, GPU AMD RX 6600 8GB, Cintiq 22" + Dell P2415Q 4K displays, MAC OS High Sierra / Windows 10, TVP Pro 11.7.1 + TVP Pro beta
at work: Windows 10, TVP 11.7.1 Std
https://vimeo.com/danas
at work: Windows 10, TVP 11.7.1 Std
https://vimeo.com/danas