large Illustration
large Illustration
Hi:
I have a large illustration that a client needs re-touching but TVP can't seem to open it.
It is a 9781 x 6539 png (67meg) and I get a 'Not enough memory' warning.
I have 2 gig or RAM and the doc opens fine in photoshop (Which I do not want to use due to the rubbish drawing tools)
Any hidden settings I could tweak or am I just stuck with it?
I have a large illustration that a client needs re-touching but TVP can't seem to open it.
It is a 9781 x 6539 png (67meg) and I get a 'Not enough memory' warning.
I have 2 gig or RAM and the doc opens fine in photoshop (Which I do not want to use due to the rubbish drawing tools)
Any hidden settings I could tweak or am I just stuck with it?
It is a Windows setting.MrChoy wrote:Hmmm. the file opens fine in PainterIX too.
By Virtual memory do you mean a Windows setting or a TVP setting (Which I can't find)
You can set it through the Windows Configuration Panel -> System -> Advanced tab -> Performances -> Advanced tab -> Virtual Memory -> Modify.
You should try by putting the same value for min and max, and both must be above 2048.
Hi:
I set the swapfiles on my two main drives to 2048(min and Max) and I still get a 'not enough memory' warning. I don't really understand it as everything else I've tried opens it fine
I have done the job using Painter but would like to be able to do this kind of thing in TVP as I much prefer the brushes.
I set the swapfiles on my two main drives to 2048(min and Max) and I still get a 'not enough memory' warning. I don't really understand it as everything else I've tried opens it fine

I have done the job using Painter but would like to be able to do this kind of thing in TVP as I much prefer the brushes.
The problem is that such a big image weighs almost 255 MB in memory.
TVPaint uses several buffers intended for animation and display (that is probably why you can open it in PS or Painter). It can multiply up to 5 or 6 times this weight which give us to more than 1.5Gig.
Because Windows cannot address more than 2Gig, it can show some problems for the application which use more than 1Gig, which is the case here obviously.
TVPaint uses several buffers intended for animation and display (that is probably why you can open it in PS or Painter). It can multiply up to 5 or 6 times this weight which give us to more than 1.5Gig.
Because Windows cannot address more than 2Gig, it can show some problems for the application which use more than 1Gig, which is the case here obviously.
Currently TVPA is a 32 bit app, so it won't use more than 4Gig.cresshead wrote:would this open up on a mac version of tv paint on osx as it can address much more ram? [16gig]
But MacOSX manages the memory much better than win and we can open such a big image without trouble. Even with just 1Gig of real memory (on a first gen. Intel iMac), it will open and you can work on it, but it's obviously somewhat slow with all the paging to disk that's happening.
The 16Gig limit is just a limit of the current hardware, not of MacOSX which can access the whole 64bit address space (several million MBs) once the hardware can do it (right now it will swap to disk, would be an interesting experiment to try to allocate 64Gigs of memory :).
Quicktime is DEAD. Get over it and move on !