tv_exposureadd

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scribbly
Posts: 14
Joined: 19 May 2011, 09:25

tv_exposureadd

Post by scribbly »

Is there a trick to using tv_exposureadd?

There's nothing in the wiki, so I've just tried tv_exposureadd 1 3 expecting 3 new exposures at or after #1, but nothing's happening.
TVPaint: 10 Pro 10.5.7-64
Windows: 7-64 bit
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ZigOtto
Posts: 4102
Joined: 17 Feb 2006, 22:50
Location: south-Petazonia

Re: tv_exposureadd

Post by ZigOtto »

scribbly wrote:Is there a trick to using tv_exposureadd?

There's nothing in the wiki, so I've just tried tv_exposureadd 1 3 expecting 3 new exposures at or after #1, but nothing's happening.
not sure, but afaik the first value = instance's head position in the timeline,
and the second one the nb of exposure to add to the actual instance.
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Mads Juul
Posts: 3992
Joined: 02 May 2007, 19:18

Re: tv_exposureadd

Post by Mads Juul »

scribbly wrote:Is there a trick to using tv_exposureadd?

There's nothing in the wiki, so I've just tried tv_exposureadd 1 3 expecting 3 new exposures at or after #1, but nothing's happening.
When using George frame count starts at 0 so to add 3 exposures at frame 1 the code is

Code: Select all

Tv_exposureAdd 0 3
You probably dont have exposures at frame 2 this is why nothing happens whith tv_addexposures 1 3

-Mads
scribbly
Posts: 14
Joined: 19 May 2011, 09:25

Re: tv_exposureadd

Post by scribbly »

madsjuul wrote: When using George frame count starts at 0 so to add 3 exposures at frame 1 the code is

Code: Select all

Tv_exposureAdd 0 3
You probably dont have exposures at frame 2 this is why nothing happens whith tv_addexposures 1 3

-Mads
Perfect, thanks.

I think I was getting confused with the move image command where if it was moving it to the end it was one more than the last, or something.
TVPaint: 10 Pro 10.5.7-64
Windows: 7-64 bit
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