Redo not always working
Posted: 17 Oct 2014, 19:37
Finding that the 'REDO' function (as in UNDO and REDO) sometimes does not work as I expect. Here is the work path:
- Start with version 1 of a drawing.
- Erase something.
- Redraw it. Now it's version 2.
- Play it. Want to compare it to how it looked in the first place (version 1), so...
- Hit UNDO to get back to original version 1.
- Play it again. Actually prefer the fix (version 2), so...
- Hit REDO in order to go back to the redrawn version 2.
- REDO beeps and does not work.
Same issue editing on the timeline:
- Deleted an instance.
- Made an adjustment to timing of another instance.
- Hit UNDO to get it back as it was.
- Prefer the change, so want to REDO the above action to delete instance and adjust timing, but hitting REDO beeps and does nothing.
Is this a bug or the way it is meant to not REDO? Having said that, sometimes it seems to REDO just fine, so I'm confused.
- Start with version 1 of a drawing.
- Erase something.
- Redraw it. Now it's version 2.
- Play it. Want to compare it to how it looked in the first place (version 1), so...
- Hit UNDO to get back to original version 1.
- Play it again. Actually prefer the fix (version 2), so...
- Hit REDO in order to go back to the redrawn version 2.
- REDO beeps and does not work.
Same issue editing on the timeline:
- Deleted an instance.
- Made an adjustment to timing of another instance.
- Hit UNDO to get it back as it was.
- Prefer the change, so want to REDO the above action to delete instance and adjust timing, but hitting REDO beeps and does nothing.
Is this a bug or the way it is meant to not REDO? Having said that, sometimes it seems to REDO just fine, so I'm confused.