Page 1 of 1

TVP10 "play" options and camera movement help

Posted: 21 Feb 2015, 15:46
by Karpay
Hello there,

I have 2 questions, if someone could help me or direct me to where I could solve them, I would be so happy.
I am using TVP10
1- I am working on a 700 frames long sequence. When i press play, i would like to be able to just see the timeline part I am working on and not see from the start every time.
Is there a way to do this?
2- camera help on a fictive scenario:
camera on a flower. then zoom in to the flower and stop there. a bee comes out of the flower and i want the camera to follow the bee fly away from this flower (on medium close up).
I am struggling a lot in keying the camera movements. In fact, I do not manage...
Is there a tutorial online i can follow to understand how to key the camera, and occasionally stop it, and then move again?
Or is this something I can achieve better afterwards in After Effects?

I apologies if these topics have been talked about earlier, but I could not find them on the search part.
Thank you very much for you help!
Karpay

Re: TVP10 "play" options and camera movement help

Posted: 21 Feb 2015, 16:13
by Paul Fierlinger
I am on TVP-11 so I don't remember exactly what the different Play commands are available in 10, so go to your key commands panel and type Play in your search. At least two should come up; one to play from current frame and the other just play from start. But another way is to Mark In and Out to play just a section.

Which camera are you using to follow your bee? The one in the tool panel, or the keyFramer?

Re: TVP10 "play" options and camera movement help

Posted: 21 Feb 2015, 16:34
by Karpay
Hello!
Thank you for the "play option" tip!

I have tried to use the camera in the tool panel. But if the key framer is best, i can try that one too.
I am sure I am doing this wrong, cause i do not manage to make the keys hold. it looks like there are keys on the timeline, but the camera movement just goes from the first key to the last key, without seeing the inbetween keys (and movements).

Re: TVP10 "play" options and camera movement help

Posted: 21 Feb 2015, 17:08
by D.T. Nethery
Karpay wrote: 1- I am working on a 700 frames long sequence. When i press play, i would like to be able to just see the timeline part I am working on and not see from the start every time.
Is there a way to do this?
What Paul said , and you could also just select the section you want to play back (click and drag your cursor under the frames to select them ... when selected they will be highlighted) . Then when you hit Play it will only playback the selected frames.

For the camera move: what Paul asked: which tool are you using ? Camera Tool in the Main Panel (available inTVP PRO only) or the KeyFramer tool in the FX Stack (available in both TVPaint Standard and Pro).

If you don't mind uploading your .tvpp file (or post a link to it via Dropbox or some other file sharing program) I could show you how to set the Camera coordinates .


.

Re: TVP10 "play" options and camera movement help

Posted: 21 Feb 2015, 17:26
by Paul Fierlinger
My opinion is for you to stick with the tool camera since you indicate you have it -- others will say, best with AE. Give TVP's camera a chance. What you see are the first and last positions. If you click in the middle of the blue line you will make a new key and you can make as many as you please.

But first, in the camera panel click directly on top of the icon of the Time profile, which will open it.
Now RMB on the tiny icon at the right top of the layer stack and select Fit to View All. Drag your Time Profile graph over to the layer stack and stretch it so that it will be as long as your timeline.

Notice that the vertical lines of the graph represent the position of your camera and the horizontal lines Time. If you move a key up or down you will change the position of your camera (make sure you have your passepartoot in your Display Settings panel clicked on to see what your camera sees.)

If you want the camera to hold, keep the graph line on hold (set it so it remains in a horizontal position). Notice "Mode" options in the Camera's panel. The "Smart Spline" (opposed to the simple "Spline" will allow you to make sharp turns with your blue line's graph.)

There's more you can do but this is a good start.

Re: TVP10 "play" options and camera movement help

Posted: 21 Feb 2015, 17:34
by Karpay
I thank you both very much!
I will give it a go and try my best :) I also want to be able to complete my animation in TVP rather than going to AE.
If I do not manage, i will take your offer to share my file with you D.T. Nethery, thank you for offering!

Best,
Karpay

Re: TVP10 "play" options and camera movement help

Posted: 21 Feb 2015, 17:36
by D.T. Nethery
Karpay -

These previous discussions about setting the Camera Tool coordinates may be some help to you:

viewtopic.php?f=10&t=3921&start=15#p57457" onclick="window.open(this.href);return false;

http://forum.tvpaint.com/viewtopic.php? ... 645#p59188" onclick="window.open(this.href);return false;



.

Re: TVP10 "play" options and camera movement help

Posted: 01 Mar 2015, 08:22
by Karpay
Hello there,
thank you so much for all your advises last time.
I managed to make the camera movement I wanted, but I have 1 more question:
I would like the camera to start on a hold. And in the second half of that hold to zoom in a little, before starting to move.
https://www.dropbox.com/s/72teysjauryyljm/zoom.JPG?dl=0

So far, i did not manage to make it hold and then zoom in, while staying in the same position. It wants to keep the zoom values from the start.
Do you have any advises for this?
(I am using TVP10 pro)

Best,
Karpay

Re: TVP10 "play" options and camera movement help

Posted: 01 Mar 2015, 11:18
by Paul Fierlinger
Zoom on a hold is an oxymoron. When you are zooming, you are no longer holding. The horizontal lines represent a position of your camera, the vertical ones represent time. Wherever you keep your graph's line running along a horizontal position you are on hold. Even if you have selected a zoom in or out in your camera's viewfinder (I suspect you haven't done that part) but you keep your graph flat, you will not see the zoom happen until you make the graph's line curve across the horizontal lines. The steeper the diagonal curve, the faster the zoom. You can stop the zoom midway if you flatten the curve midway. As soon as you make the curve travel in a diagonal direction again, your camera will start zooming again.

To plot a zoom you need to make two points by clicking into any part of your project window. Once you have created two frames; one smaller than the other, you have created a zoom. the diagonal line between the two centers of the frames is represented by your stretched out Time Profile. If you have done all of this and you still see a steady zoom I am totally baffled. Perhaps you have stretched out your Time Profile way past the length of your timeline. The two must match.