When less is probably better!!
Posted: 11 Mar 2007, 02:54
Hi Guyz..
Can we have a 1 bit layer ( or an 8 bit layer ) in the next TVpaint version?
You may ask: Why?
Well..
Because it is faster, and memory saving.. also.. as an animator/comic artist, the stages that requires speed is the sketching/inking stage, which can be done with one bit layer more efficiently..
Does the 1 bit layer make any sense?
When using PhotoShop, I found that drawing on a Channel is faster than drawing on the usual 32bit Layer.. cause when I draw on a channel, It’s like I am drawing on a 8 bit layer, not a 32bit Layer, which is faster and takes less space in RAM and HDD.
Also..
There is a certain Japanese software for drawing comics, which deals with 1 and 2bit layers, u can draw on a 10,000x20,000 pixels project, with any number of layers, and the software is very fast, and the project file size is merely 2MB in size.
So, even if u use aliased inks/pencils on a project with HUGE resolution, u can scale it down 2 or 4 times and get the anti-aliased edges, and while sketching/animating/inking u can have a very good amount of pixels to draw detail and fine tune ur lines.
So, in short, if I have a 1 bit or 2 bit project in TVpaint, I can make it 10,000x5,000 pixels and draw aliased stuff quickly, ink it and then reduce it, then convert it to 32 bit, then I can color , shade, and compose it.
I did some TV commercials, with AURA 2.0.. I made a project which is 1440x1152 ( PAL D1 x2 ), sketched, animated and inked (and colored), then converted it to PAL D1, I wished I had more performance, which can be obtained by a 1 bit layers/project. Please consider it.
Thanks for reading this!!
Can we have a 1 bit layer ( or an 8 bit layer ) in the next TVpaint version?
You may ask: Why?
Well..
Because it is faster, and memory saving.. also.. as an animator/comic artist, the stages that requires speed is the sketching/inking stage, which can be done with one bit layer more efficiently..
Does the 1 bit layer make any sense?
When using PhotoShop, I found that drawing on a Channel is faster than drawing on the usual 32bit Layer.. cause when I draw on a channel, It’s like I am drawing on a 8 bit layer, not a 32bit Layer, which is faster and takes less space in RAM and HDD.
Also..
There is a certain Japanese software for drawing comics, which deals with 1 and 2bit layers, u can draw on a 10,000x20,000 pixels project, with any number of layers, and the software is very fast, and the project file size is merely 2MB in size.
So, even if u use aliased inks/pencils on a project with HUGE resolution, u can scale it down 2 or 4 times and get the anti-aliased edges, and while sketching/animating/inking u can have a very good amount of pixels to draw detail and fine tune ur lines.
So, in short, if I have a 1 bit or 2 bit project in TVpaint, I can make it 10,000x5,000 pixels and draw aliased stuff quickly, ink it and then reduce it, then convert it to 32 bit, then I can color , shade, and compose it.
I did some TV commercials, with AURA 2.0.. I made a project which is 1440x1152 ( PAL D1 x2 ), sketched, animated and inked (and colored), then converted it to PAL D1, I wished I had more performance, which can be obtained by a 1 bit layers/project. Please consider it.
Thanks for reading this!!