rendering split scenes - does not render until Mark Out point
Posted: 05 Feb 2018, 16:56
Hello to you all!
(This is the first time I'm posting something here on the forum, so sorry if something is incorrect - I have read the "read me" post! )
Let me tell you what my 'problem' is. It's not such a big problem, but I have encountered it multiple times and it bothers me. So I'm not sure if it's me or the program haha.
I make my animatic and animation in TVPaint. So I use clips for different scenes. When I render, I usually render the entire project in one movie file - no problems there.
But I've came to the point where I want to render it in clips, so this time I've ticked the 'SPLIT SCENES' box, to let TVPaint render it all in separate files.
When assembling in Premiere, I notice the full file is longer than all the separate clips in total. So what did I notice?
I often have clips where I "Hold" or "Loop" a layer. When I then have a Mark Out point (that is ON), further away in the timeline, but no layer reaches the Mark Out point ('cause for example I didn't stretch out the Holded layer to the Mark Out point, it stops rendering to where the layer ends. So the render does no longer look at the Mark Out point, only at the layers.
Maybe I'm talking gibberish now, so I've added screenshots.
On the first one you can see the layers of one of my clips. A layer on hold, and a looping layer, with a Mark Out point further in the timeline. Upon normal preview playing, or rendering as a clip - no problems. But they do give problems when I render the entire project and use 'SPLIT SCENES'. It then stops rendering that scene at frame 11 instead of 30.
The second image is what I then have to change throughout my entire project, to no longer have those issues.
But, my question is, is there a way to not have this issue? Is it me haha? Or am I doing something wrong?
Thanks!!
- Aagje
Just to be sure, the specs are:
Macbook Pro, OS High Sierra - i7, 16GB RAM, NVIDIA GeForce GT 750M 2GB
TVPaint 11 Pro - 64 bit
(This is the first time I'm posting something here on the forum, so sorry if something is incorrect - I have read the "read me" post! )
Let me tell you what my 'problem' is. It's not such a big problem, but I have encountered it multiple times and it bothers me. So I'm not sure if it's me or the program haha.
I make my animatic and animation in TVPaint. So I use clips for different scenes. When I render, I usually render the entire project in one movie file - no problems there.
But I've came to the point where I want to render it in clips, so this time I've ticked the 'SPLIT SCENES' box, to let TVPaint render it all in separate files.
When assembling in Premiere, I notice the full file is longer than all the separate clips in total. So what did I notice?
I often have clips where I "Hold" or "Loop" a layer. When I then have a Mark Out point (that is ON), further away in the timeline, but no layer reaches the Mark Out point ('cause for example I didn't stretch out the Holded layer to the Mark Out point, it stops rendering to where the layer ends. So the render does no longer look at the Mark Out point, only at the layers.
Maybe I'm talking gibberish now, so I've added screenshots.
On the first one you can see the layers of one of my clips. A layer on hold, and a looping layer, with a Mark Out point further in the timeline. Upon normal preview playing, or rendering as a clip - no problems. But they do give problems when I render the entire project and use 'SPLIT SCENES'. It then stops rendering that scene at frame 11 instead of 30.
The second image is what I then have to change throughout my entire project, to no longer have those issues.
But, my question is, is there a way to not have this issue? Is it me haha? Or am I doing something wrong?
Thanks!!
- Aagje
Just to be sure, the specs are:
Macbook Pro, OS High Sierra - i7, 16GB RAM, NVIDIA GeForce GT 750M 2GB
TVPaint 11 Pro - 64 bit